Search found 23 matches

by kenthom
Tuesday 01 May 2018, 00:53
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586388

Re: Seattle Airports X

I was able to get rid of the T2G Jet ways by removing the T2G SODE/xml file completely. Removing the SODE\SimObjects left big red X in their place. Renaming them to .OFF did nothing. I haven't tried them with a plane yet since I have been simply trying to get it all to work most of the day. Now just...
by kenthom
Monday 30 Apr 2018, 23:56
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586388

Re: Seattle Airports X

If I delete the T2G SODE\SimObjects at KSEA the jet ways disappear but I am left with big red X in their place. Even on default airport. Anyone have a suggestion to get rid of them?
by kenthom
Monday 30 Apr 2018, 22:01
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586388

Re: Seattle Airports X

"Second issue. I deleted T2G KSEA. I searched for and eliminated all their files to get rid of the double jetways. I got rid of them but have several large red "X" on the terminal. A reinstall did not eliminate them." I was able to fix this issue by restoring T2G files I deleted....
by kenthom
Monday 30 Apr 2018, 20:41
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586388

Re: Seattle Airports X

I will add my complaint to those above. KPAE has the same elevation issue. I just updated the Seattle airports today. I had no issue with the previous version of this airport. I use ORBX Base and OLNorth America....no Vector. I have tried reinstall. Deleted P3D config and rebuild Searched for and el...
by kenthom
Thursday 14 Dec 2017, 18:31
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

I definitely have to have Seattle Airports on top of Seattle CityX to get all the buildings.
by kenthom
Thursday 14 Dec 2017, 16:28
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

I installed the newest edition. All is great except that if I put T2G KSEA above Seattle CityX I lose industrial buildings in the City. If I put Seattle CityX above T2G KSEA I lose some buildings and ground texture in in T2G KSEA. I have tried moving around the three (Seattle City, Seattle Arpts, T2...
by kenthom
Wednesday 13 Dec 2017, 04:08
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586388

Just curious if anyone has figured out the available parking spots at the airports. It would be nice to have a cheat sheet as to where they are vs the sim parking spots. Until then...there is SLEW. Disregard. When all else fails read the instructions and charts. [ Added : Wed Dec 13, 2017 04:08 ] Do...
by kenthom
Wednesday 13 Dec 2017, 03:22
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

Just FYI - in the upcoming patch we will change the seasons so that winter textures are displayed only in January, as some of our customers have suggested. Perfect! I have been using the full city since that is the only way that I can get KBFI and KRNT to work. I am getting used to it. Plus, it see...
by kenthom
Tuesday 12 Dec 2017, 18:38
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586388

Hi Stanislaw, me again. I purchased Seattle airports and they are great. Only problem is without Seattle CityX activated both KBFI and KRNT are intermixed with ORBX Base & OpenLC. Seattle Airports are at the top of the scenery library. I do not have ORBX Vector so there is no elevation tool. Sug...
by kenthom
Tuesday 12 Dec 2017, 16:41
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

Wow, I will download the demo and take a look.
This worked perfectly for what I wanted. I'll use this in the winter and revert back to the full version in the summer season.

Thanks so much for the suggestion!
by kenthom
Tuesday 12 Dec 2017, 06:04
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

Hi! In this case you can actually use our freeware DEMO which provides a similar content you have described. You can also install the DEMO and copy the textures from the full version to have a limited 3D content but with original resolution textures. Wow, I will download the demo and take a look. I...
by kenthom
Monday 11 Dec 2017, 18:15
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

Please take this as only a suggestion and simply my opinion. I would love to see a scaled down version of your CityX products that only show the immediate downtown (skyscrapers) area with possibly a small circumference around it to pick up piers etc. I fly mainly commercial aircraft and I love seein...
by kenthom
Monday 11 Dec 2017, 15:47
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

"Our product must be at the top of the list. The problem with missing buildings at KBFI and KPAE airports will be fixed asap. With KSEA however there should be no intereference." If I put Seattle City on top the grass infield of T2G infield rolls in on approach and then disappears when not...
by kenthom
Monday 11 Dec 2017, 02:21
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586388

Does the Seattle Airports change the total surrounding landmass texture as Seattle City does or does it only provide landmass texture for each of the separate airports individually as most 3rd party airports do?
by kenthom
Sunday 10 Dec 2017, 23:37
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238732

Buildings disappear when I move T2G KSEA above

Seattle City: Upon install I was missing buildings at KBFI and one industrial building just south of City Center. They left a black thumbprint as in photos posted above by others. I use the T2G KSEA airport. I moved it above Seattle City in the Scenery Library to keep it intact. After moving it seve...