Search found 8 matches

by adl320
Monday 08 Oct 2018, 19:53
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle City XP
Replies: 87
Views: 57010

Re: Seattle City XP - High Texture Usage

I've noticed some very high texture loading with Seattle City XP and Photoscenery turned on. I am getting 11GB of texture loading in this condition and normally have between 2-4 MB without. I have tested this with and without my Ortho4XP Seattle area scenery loaded. Anyone else experiencing the same...
by adl320
Tuesday 25 Sep 2018, 22:06
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle Airports XP
Replies: 312
Views: 220563

Re: Seattle Airports XP

Hi DD Stainslaw, The issue of the "force" applying yaw to RWY 16R at KSEA is not wind related as I can tell. This does not happen on 16C or 16R. To be sure, I'll fly it with no weather to be sure but that would be one hell of a cross wind to move the plane as it does. Would you mind trying...
by adl320
Saturday 22 Sep 2018, 17:27
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle Airports XP
Replies: 312
Views: 220563

KSEA Rwy 16R Invisible Force?

I've made a few approaches now in two different aircraft into KSEA 16R. On the ILS approach (for consistency in height above ground), I encounter what appears to be some kind of invisible force between the last set of approach lights and the runway threshold. It consistently creates a yaw moment for...
by adl320
Sunday 02 Sep 2018, 07:56
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle Airports XP
Replies: 312
Views: 220563

Re: Seattle Airports XP

Well, happy to report that all seems to be back to normal. The only thing I did was to remove the static aircraft at SEA - Doubt that had any significant impact. But, I also noticed that there were references to the DD instructions PDF folder in the Senery_Packs.ini file. Once removing that and remo...
by adl320
Sunday 02 Sep 2018, 01:11
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle Airports XP
Replies: 312
Views: 220563

11GB Textures???

Really trying to figure out what's going on here. So I "had" both Seattle Airports and City installed. With that combo, changing nothing else in my settings, I'm consuming 11GB of textures with my settings as shown in the attached screen capture. Removing Seattle City and I still have a wh...
by adl320
Wednesday 29 Aug 2018, 02:33
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle Airports XP
Replies: 312
Views: 220563

Re: Seattle Airports XP

Thanks Moter for the replies. Completely forgot about overlay editor to target specific static aircraft and remove them as needed. Thanks for the solution. Also appreciate you looking into WT3 integration.

Aaron
by adl320
Sunday 26 Aug 2018, 22:10
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle Airports XP
Replies: 312
Views: 220563

Re: Seattle Airports XP - Static Aircraft

I love the idea of static aircraft or the airports with Boeing production facilities. But, is there a way to remove static aircraft at KSEA? I'd rather not have them taking up places at the gate. Is it possible to remove them just from the gates?

Thanks,
Aaron
by adl320
Sunday 26 Aug 2018, 16:24
Forum: Products - X-Plane 11, X-Plane 12
Topic: Seattle Airports XP
Replies: 312
Views: 220563

Re: Seattle Airports XP

Seattle looking good so far! I had a similar question regarding AI traffic. I use World Traffic 3. Is there a way to create custom operations file and ground routes for this scenery? I have an older WT3 operations file but it does not appear to be working with this airport. Suggestions?

Thanks,
Aaron