Search found 20 matches
- Friday 20 Mar 2020, 14:36
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle City XP
- Replies: 87
- Views: 62282
Re: Seattle City XP
Have you thought about "keeping previous business?" People may not buy any of the new sceneries because this one is still messed up almost 2 years later. Floating buildings, missing buildings, roads and highways that are screwed up. I guess it doesn't matter though, there's enough new cust...
- Friday 20 Mar 2020, 01:56
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle City XP
- Replies: 87
- Views: 62282
Re: Seattle City XP
Trying to be patient here but over a year has passed and still no fix?
- Tuesday 28 May 2019, 18:57
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle Airports XP
- Replies: 312
- Views: 257489
Re: Seattle Airports XP
And the parking spots in Seattle and NY Airports.
- Tuesday 28 May 2019, 18:53
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle Airports XP
- Replies: 312
- Views: 257489
Re: Seattle Airports XP
"My colleague confirmed the problem with missing and floating buildings - we see the problem with editing mesh in X-plane, even tried to find a temporary fix, but some areas are still under or above the ground. It will be time-consuming to work on each floating or underground building, but we w...
- Thursday 29 Nov 2018, 11:50
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: NY Airports v2 XP
- Replies: 683
- Views: 617693
Re: NY Airports v2 XP
Hi Avallillo,
Head over to forums.x-plane with this question for guidance. It can be achieved with WED for XP by deleting KLGA in the new version or putting an exclusion in the old version that will be on top.
Head over to forums.x-plane with this question for guidance. It can be achieved with WED for XP by deleting KLGA in the new version or putting an exclusion in the old version that will be on top.
- Sunday 11 Nov 2018, 19:21
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle Airports XP
- Replies: 312
- Views: 257489
Re: Seattle Airports XP
^^^ Tried with Static ON but the same buildings are missing.
- Sunday 11 Nov 2018, 16:55
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle City XP
- Replies: 87
- Views: 62282
Re: Seattle City XP
Would like to use PhotoReal. Have you been able to find out what is causing this?
- Sunday 11 Nov 2018, 16:54
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle Airports XP
- Replies: 312
- Views: 257489
Re: Seattle Airports XP
Missing buildings around S50
Seattle Airports XP with Static OFF and PhotoReal ON.
Seattle City XP with PhotoReal ON
Seattle Airports XP with Static OFF and PhotoReal ON.
Seattle City XP with PhotoReal ON
- Friday 02 Nov 2018, 02:52
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle City XP
- Replies: 87
- Views: 62282
Re: Seattle City XP
Hey, just an update. I tried Seattle City with PhotoReal OFF and all those buildings are now there. Don't know why but with Photoreal ON they disappear.
- Wednesday 31 Oct 2018, 13:25
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle City XP
- Replies: 87
- Views: 62282
Re: Seattle City XP
Here's 2 more pics of missing buildings.
Also, helipad WN01 is a street with no helipad?
The pic with both yellow and red: Red = missing buildings; Yellow = floating objects.
Also, helipad WN01 is a street with no helipad?
The pic with both yellow and red: Red = missing buildings; Yellow = floating objects.
- Wednesday 31 Oct 2018, 13:23
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle City XP
- Replies: 87
- Views: 62282
Re: Seattle City XP
Don't know if I'm doing something wrong or there's just missing buildings in scenery. I installed Windows Seattle City XP and Windows Seattle Airport XP. Both with Photoreal ON. The terrain folder is installed. SCENERY_PACK Custom Scenery/DD Seattle Airports ARoads/ SCENERY_PACK Custom Scenery/DD Se...
- Monday 29 Oct 2018, 16:11
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: Seattle Airports XP
- Replies: 312
- Views: 257489
Re: Seattle Airports XP
Airport S50 on the taxiway towards RWY 16 there's an object?
S50_GND_trucks_02.obj in Overlay Editor
Can I delete this or will it mess something up?
S50_GND_trucks_02.obj in Overlay Editor
Can I delete this or will it mess something up?
- Monday 29 Oct 2018, 16:07
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: NY Airports v2 XP
- Replies: 683
- Views: 617693
Re: NY Airports v2 XP
Okay, thank you.
- Saturday 27 Oct 2018, 13:54
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: NY Airports v2 XP
- Replies: 683
- Views: 617693
Re: NY Airports v2 XP
I looked it up in WED to see and every ramp start at KJFK, KLGA, KTEB . They are all too far back and some are off the taxiline to the left or right. I don't want to mess anything up so I didn't touch anything in there and exited without saving. Seems odd, I thought maybe the installer messed up, so...
- Friday 26 Oct 2018, 21:09
- Forum: Products - X-Plane 11, X-Plane 12
- Topic: NY Airports v2 XP
- Replies: 683
- Views: 617693
Re: NY Airports v2 XP
the ramp starts are not in the correct position.
The plane spawns too far back from the gate.
Can you see it in the pic?
The plane spawns too far back from the gate.
Can you see it in the pic?