georgetown university to the left
Search found 11 matches
- Wednesday 25 May 2022, 04:28
- Forum: Products - Microsoft Flight Simulator
- Topic: Washington Landmarks MSFS
- Replies: 509
- Views: 259428
- Sunday 22 May 2022, 05:10
- Forum: Products - Microsoft Flight Simulator
- Topic: Washington Landmarks MSFS
- Replies: 509
- Views: 259428
Re: Washington Landmarks MSFS
finally up on mfs mkt.
i'd like to second the request to add some cathedrals and buildings in georegetown as they're prominent on the port side as coming in for the river visual rw19. also, the visual ref lights on the george mason bridge isn't there--it was there for the p3d version.
i'd like to second the request to add some cathedrals and buildings in georegetown as they're prominent on the port side as coming in for the river visual rw19. also, the visual ref lights on the george mason bridge isn't there--it was there for the p3d version.
- Friday 06 May 2022, 01:41
- Forum: Products - Microsoft Flight Simulator
- Topic: Washington Landmarks MSFS
- Replies: 509
- Views: 259428
Re: Washington Landmarks MSFS
v1.2 still hasn't shown up on the mfs market yet...
- Saturday 23 Oct 2021, 17:12
- Forum: Products - Microsoft Flight Simulator
- Topic: KDCA Washington National MSFS
- Replies: 442
- Views: 554669
Re: KDCA Washington National MSFS
any plans to color match the kdca terminal buildings with the surroundings? the buildings as they are now are quite white and awfully bright.
- Wednesday 04 Aug 2021, 03:41
- Forum: Products - Microsoft Flight Simulator
- Topic: RJAA Tokyo Narita MSFS
- Replies: 255
- Views: 468219
Re: RJAA Tokyo Narita MSFS
there are static aircraft that pop into view right under the glidepath on 34R before SU5. would it be possible to add some LODs to the static aircraft so they don't pop into view in an obvious fashion for the SU5 compatibility patch?
- Saturday 22 May 2021, 18:33
- Forum: Products - Microsoft Flight Simulator
- Topic: RJAA Tokyo Narita MSFS
- Replies: 255
- Views: 468219
Re: RJAA Tokyo Narita MSFS
Frequently fly to RJAA for real and this product faithfully captures the airport and its surroundings. wish the nearby otis elevator tower with its strobes can be added downwind of RW16R. anyway, as the previous post mentioned, the flybywire a320 isn't able to autotune the ILS to RJAA, hope this can...
- Tuesday 27 Nov 2018, 04:16
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Washington X
- Replies: 367
- Views: 244679
Re: Washington X
Hi Martin,
ok, i found the problem--i had some kind of washington dc scenery under Prepar3D v4\Scenery\Cities\Washington_DC\Scenery which i don't recall where it came from. deleting that entry in scenery config, everything is working good.
thanks for your help!
ok, i found the problem--i had some kind of washington dc scenery under Prepar3D v4\Scenery\Cities\Washington_DC\Scenery which i don't recall where it came from. deleting that entry in scenery config, everything is working good.
thanks for your help!
- Tuesday 27 Nov 2018, 01:13
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Washington X
- Replies: 367
- Views: 244679
Re: Washington X
Hi Martin,
no other scenery installed in the washington dc area except fb kiad.
dd nyc up north, orbx ftx global base and landclass installed.
had washingtonx demo before but deleted the dir prior to installing payware washingtonx. only photoreal megascenery is in the dallas tx area.
no other scenery installed in the washington dc area except fb kiad.
dd nyc up north, orbx ftx global base and landclass installed.
had washingtonx demo before but deleted the dir prior to installing payware washingtonx. only photoreal megascenery is in the dallas tx area.
- Monday 26 Nov 2018, 04:34
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Washington X
- Replies: 367
- Views: 244679
Re: Washington X
one issue with ground texture between rosslyn and watergate complex over the potomac river: little island and some area photoreal texture appear normal from a distance but when close to the area, the photoreal textures appear to get covered by white tiles. https://i.imgur.com/44YY46E.jpg https://i.i...
- Sunday 25 Nov 2018, 01:36
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1029
- Views: 588836
Re: Seattle Airports X
Hi Martin, with hdr=on it looks like the shots in the prod page, not blending well with its surrounding autogen. with hdr=off, the blending isn't as bad but the buildings are brighter than what's around it and rooftops are even brighter than the tarmac around it. night, hdr=off https://imgur.com/a/f...
- Saturday 24 Nov 2018, 15:11
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1029
- Views: 588836
Re: Seattle Airports X
seattle airportx is quite good but the night textures are totally wrong--the airport buildings actually glow white at night. i think the light map textures need to be toned down by at least half so that airport buildings blend better with the surrounding environment. the p3dv4 dynamic lights don't h...