Seattle Airports X

Latest version: v1.2 (2018)

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Jorgen

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Re: Seattle Airports X

Post by Jorgen » Monday 09 Jul 2018, 07:47

When I remove the file "Snohomish Co KPAE_ARP.BGL" from the \scenery\world\scenery in P3D v. 4.3, the airport AND surroundings look normal.

MANUONE64, you may want to install a 3rd party mesh to correct your issue - I am using FreeMeshX v. 2, available for free here: http://ninetwopro.com.

Jorgen

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Raller

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Name: Raller
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Re: Seattle Airports X

Post by Raller » Wednesday 11 Jul 2018, 19:03

Hello,
how to get rid of these ugly windsocks at KRNT Renton?
KRNT Renton.jpg
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Republic DC-9

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Location: Wisconsin

Re: Seattle Airports X

Post by Republic DC-9 » Saturday 14 Jul 2018, 19:07

Hello -

I love both Seattle packages in P3Dv4 but use XP11 a great deal - is an XP11 version still in our near future (I hope so, it would look great!).

Thanks,

Steve

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DD Stanislaw

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Re: Seattle Airports X

Post by DD Stanislaw » Sunday 15 Jul 2018, 14:16

Hi.
Yes, we are working on it all the time.
Image

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Raller

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Re: Seattle Airports X

Post by Raller » Monday 16 Jul 2018, 06:22

Raller wrote:
Wednesday 11 Jul 2018, 19:03
Hello,
how to get rid of these ugly windsocks at KRNT Renton?
KRNT Renton.jpg
Hello Stanislaw, am i ignored here?

Could you please give a statement to the Windsock on the Taxiway?

Regards
Raller
I5 @ 4.5GHz | GTX 1060 | 16GB RAM | SSD | Win 10 | P3Dv4.3 | GEP3D | UTX | AS2016 | REX4 | PTA | ChasePlane

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DD Stanislaw

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Re: Seattle Airports X

Post by DD Stanislaw » Tuesday 17 Jul 2018, 10:17

Hello Raller.
Yes, we will do that asap.
Image

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