LUKK Chisinau X

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DD Stanislaw
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Re: LUKK Chisinau X

Post by DD Stanislaw » Monday 03 Sep 2018, 17:09

Hi.
Please make sure that all conflicting files are disabled.
The ORBX's altitude correction should be disabled. It is also a good idea to double check for dublicated afcad files.
Additionally, please make sure that in FS/Scenery/World/Scenery there is a file with LUKK in its name - it is required for correct terrain altitude.

APT folder - whats that?
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thenikos
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Re: LUKK Chisinau X

Post by thenikos » Monday 03 Sep 2018, 17:35

thanks !
orbx/vector_apt/scenery, this is the apt folder i meant :)

how can i check for double afcad files? what should i search for?

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Re: LUKK Chisinau X

Post by thenikos » Monday 03 Sep 2018, 17:37

and the apt file is in its place, in p3d/scenery/world/scenery, i forgot to mention that

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DD Stanislaw
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Re: LUKK Chisinau X

Post by DD Stanislaw » Monday 03 Sep 2018, 18:38

thenikos wrote:
Monday 03 Sep 2018, 17:35
orbx/vector_apt/scenery
Well, this is definitely not our folder and if there are any LUKK-related files they should probably be deactivated. I will test this tomorrow, but as far as I remember this is the first report of this issue in LUKK.
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Re: LUKK Chisinau X

Post by thenikos » Monday 03 Sep 2018, 19:59

yes, take your time, i thought it could be easier, like to edit a bgl file and put manualy the elevation number :)
i plan also to make a new installation of p3d in another computer. i have a feeling, but im not sure 100%, that while i was in p3d 4.2 everything was working fine. when i updated to 4.3 the problem appeared.
thats why i want to experiment in something... clean :)

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Re: LUKK Chisinau X

Post by thenikos » Monday 03 Sep 2018, 20:24

solution !!! :) i had a similar problem with orbx, nzqn airport. i wrote to orbx, they asked me to send them my scenery.cfg and they found out that there was missing the p3d/scenery/world/scenery entry !!! the folder where the bgl file for lukk was :) i put it back and everything is working fine now :) thank you very much and i hope this post will be helpful for other people also :)

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DD Stanislaw
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Re: LUKK Chisinau X

Post by DD Stanislaw » Tuesday 04 Sep 2018, 05:04

Thank you for the information.
Indeed, that location has to be active.
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Michael21
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Re: LUKK Chisinau X

Post by Michael21 » Saturday 08 Sep 2018, 18:02

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09-27

4Gamers
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Re: LUKK Chisinau X

Post by 4Gamers » Friday 05 Oct 2018, 16:06

Will there be an update on the LUKK airport? Many thing changed since the last update. I will give you an image , so that you will see: https://gyazo.com/6dc27d01693c2a7af76a1205cd192764 .

If you plan on doing this update, how much it will take you guys to do the work?

Thanks!

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DD Stanislaw
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Re: LUKK Chisinau X

Post by DD Stanislaw » Monday 08 Oct 2018, 03:07

Hi.
Yes, we are aware of those changes.
Right now we do not have a schedule for LUKK though.
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radzio2
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Re: LUKK Chisinau X

Post by radzio2 » Saturday 22 Dec 2018, 19:33

A ja mam taki problem, że lotnisko jest na takiej jakby skarpie, nad właściwym terenem. Załączam screeny. Dodam tylko, że mam plik z nazwą LUKK w Scenery/World/scenery, oraz nie używam ORBX Vectora.

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Martin_Starski
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Re: LUKK Chisinau X

Post by Martin_Starski » Saturday 22 Dec 2018, 23:26

Jakies inne dodatki? Mesh?

Inny uzytkownik, ktory mial podobny problem, sugerowal brak wpisu w scenery.cfg - sprawdzales to moze?
thenikos wrote:
Monday 03 Sep 2018, 20:24
there was missing the p3d/scenery/world/scenery entry !!! the folder where the bgl file for lukk was i put it back and everything is working fine now

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Re: LUKK Chisinau X

Post by radzio2 » Sunday 23 Dec 2018, 09:19

FreeMeshX tylko. Entry ze scenery/World mam.

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Kuba Pa
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Re: LUKK Chisinau X

Post by Kuba Pa » Sunday 23 Dec 2018, 09:55

Radzio a można prosić o screeny z lata i w dzień?, bo coś mi tu ogólnie nie gra z tą scenerią.

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Re: LUKK Chisinau X

Post by radzio2 » Sunday 23 Dec 2018, 10:43

A proszę Cię bardzo. Mam akurat jednego pod ręką :P

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