ABurek wrote:The three bluish/green hangars are the ones in question.
Thank you. The question is - is there anything else planned instead? Will it just remain as an additional apron or some other hangars will be constructed? In the 2nd case I guess it would be more realistic to keep those old just to have some buildings there. If the case is #1, I can obviously remove those 3 from the scenery.
ebaez12 wrote:Do u have a file for no Static AC at KJFK?
We will provide everything in the v2.1 update, the file given was just for testing.
dwaohio wrote:How do you remove the static aircraft from NY Airports v2 after you install it.
bill721 wrote:I always get the plane isn't in the correct position so the gate doesn't move.
Everything would depend on the gate, the aircraft, the defined positions of aircraft doors etc. This is how SODE is programmed although during testing the jetways seemed to work with many popular aircraft. The easiest solution might be to edit door parameters of the aircraft that you use - f/e moving the door position 1m forward.
sstro19 wrote:I just purchased NY Airports v2 X: KJFK, KLGA, KTEB and NY Airports v2 X: KEWR, KLDJ, KCDW for P3Dv4. When I start P3Dv4 and I try to load any of these airports, my P3Dv4 crashes.
In the "Scenery" folder of the product there are 6 files which end with "mapsat.bgl". Please try manually moving those files to another active folder.
mdfmike wrote:new test KEWR_AFD.bgl solved the problem
Thank you for the information!
windshear wrote:it does not appear in my scenery
Hi. It might seem that the problem lies on your setup rather than than our product as your report is the only one in regard to taxiway lighting. My suggestion would be to try to play with your graphic processor mip-map settings (and the sim's mip-map settings). The settings might be too low which makes the lights dissapear much faster than they should.
samwheeler wrote:blurry, what looked like google maps looking ground textures with the custom DD signage
Actually they have nothing to do with G.Maps but indeed using the photoreal base seemed to be the best (most realistic) for that part of the airport which is placed on columns. Please check if you use the highest texture resolution settings (which are equivalent to 4096x4096 resolution). It seems from your screenshots that lower resolution was used there.
Romandino wrote:EWR was never wired for blue edge lights and has reflective posts along the taxiway edges instead. very unique, but you represented it perfectly.
Indeed, we thought of making those reflective posts but it has been decided that they would generate too much polycount versus the actual effect in the sim.
Romandino wrote:LGA has some ground elevation issues.
This hasn't been reported yet which might suggest that this is rather a compatibility problem with a piece of software on your setup rather than the product itself. Please check for dublicate AFCADs or any other airport layouts that might be present on your setup (including AFCADs provided with AI programs).
Romandino wrote:excessively bright runway edge light
I got a report about too bright runway lights and in the v2.1 I will provide an alternative, dimmer texture for runway lights. It will affect the whole runway though as there is just one texture used but some customers reported that in their setups it looks more realistic. Here is the texture: https://www.dropbox.com/s/2whfcjtyzjyez ... t.dds?dl=1
(Addon Scenery\NY Airports v2 X\ Texture).