Seattle City X

Latest version: v1.4 (2020)

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kmelz
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Re: Seattle City X

Post by kmelz » Thursday 20 Jun 2019, 11:58

Can anyone confirm that the latest version is 1.3? I'm downloading it off simmarket and it gives me ver 1.05

kmelz
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Re: Seattle City X

Post by kmelz » Thursday 20 Jun 2019, 11:58

Hah disregard last. found it

tangjuice81
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Re: Seattle City X

Post by tangjuice81 » Wednesday 11 Sep 2019, 22:49

I have T2G KSEA, ORBX PNW, vector, NA LC etc, and I'm not sure what's the issue but I'm seeing black spots around the city, and around airports. I have v1.3 but I'm unable to download DD Seattle City again because FSPilotshop is down and for some reason my order is not there. Which is a pain. However, I tried the Seattle city Demo and the missing areas are there. Need suggestions please. Thanks.

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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski » Thursday 12 Sep 2019, 13:39

tangjuice81 wrote:
Wednesday 11 Sep 2019, 22:49
I'm seeing black spots
Hi, it's hard to say about something that it's not being showed via screenshot, but I believe that those black areas (around airports) are populated with objects when the Airports package is installed. Providing another texture set with no ground shadows was impractical for many reasons. Of course the easiest way to solve those black shadows problem would be for T2G to develop those buildings which they have missed. Unfortunately it is not possible to make a product 100% looking great with all kind of addon combinations and we were happy of achieving the full operational compatibility with the T2G scenery with as little errors as possible plus the 100% compatibility with all ORBX addons. You know - you can use both products together but our city product was mainly designed to be used with airports product obviously, so although you can use other KSEA sceneries the best visuals will be achieved when using the product with our airport.

Regarding FSPilotshop - please read this post: viewtopic.php?f=3&t=451&p=17836&hilit=f ... hop#p17836

tangjuice81
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Re: Seattle City X

Post by tangjuice81 » Thursday 12 Sep 2019, 15:04

Sorry about not having a reference. Here's a picture. About FSPILOTSHOP that's not in our best interest. They need to get that issue fixed. But thanks for the notice.
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DD Stanislaw
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Re: Seattle City X

Post by DD Stanislaw » Friday 13 Sep 2019, 04:48

Tang, do you mind trying it with our own KSEA? If so, please let me know via official e-mail.
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Re: Seattle City X

Post by tangjuice81 » Wednesday 02 Oct 2019, 14:55

I'll try that. Sorry for the late reply. Thanks.

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Re: Seattle City X

Post by tangjuice81 » Wednesday 02 Oct 2019, 21:01

So in the midst of all the headache I uninstalled the T2G KSEA and got DD Seattle Airports and no issues. So apparently T2G may have some compatibility issues with DD Seattle City X. I do like that the DD KSEA is up-to-date. It's another reason I use DD KJFK rather than FSDT KJFK.

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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski » Thursday 03 Oct 2019, 09:28

It's great that you like it :)

ahuimanu
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Re: Seattle City X

Post by ahuimanu » Monday 21 Oct 2019, 07:30

Hello Developers,

Has the issue with the night textures for Mt. Rainier been updated/resolved?

I am about to install version 1.3.

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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski » Monday 21 Oct 2019, 09:03

Negative

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DD Stanislaw
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Re: Seattle City X

Post by DD Stanislaw » Monday 21 Oct 2019, 10:51

No yet :)
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Alejanjardo
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Re: Seattle City X

Post by Alejanjardo » Tuesday 05 Nov 2019, 02:03

Hello,

Installed Seattle City X on FSW and I'm getting these elevation issues especially near the seaplane areas. How do I fix?
water prob.JPG
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DD Stanislaw
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Re: Seattle City X

Post by DD Stanislaw » Tuesday 05 Nov 2019, 10:31

Hello.
It would be great if you could eliminate any potential causes for this behaviour like any type of conflicts with other software. Without any more detailed information, it is hard to say what really makes the mesh look this way I am afraid.
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Alejanjardo
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Re: Seattle City X

Post by Alejanjardo » Wednesday 06 Nov 2019, 07:46

I don't have any other scenery or addons installed, I removed demo versions of other areas to make sure.

I did some searching - Maybe it has something to do with how FSW handles its ORBX built in? Just wondering because I found an ORBX folder with a file in it that I didn't recognize in C:\Program Files (x86)\Steam\steamapps\common\FSW\ORBX\FTX_NA\FTX_NA_PNW06_CVX\scenery, "cvx_FTX_PNW_water_US_N47-48_summer.BGL" and I didn't put it there.

I found this
https://drzewiecki-design.net/forum/vie ... &start=660
and followed the suggestion to remove the file "0_cvx_PNW_KPAE_lake_excludes.BGL" from the Seattle X/scenery folder, but that didn't fix it. I also made sure to "verify integrity of game files" on Steam.

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