Chicago City X

Latest version: v1.3 (2020)

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Monday 03 Jun 2019, 20:57

Hi, thanks for your suggestion. We will take it into consideration however please bear in mind that we're always looking for the best balance between visual features pleasing to the eyes and performance-optimization.

trisho0
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Re: Chicago City X

Post by trisho0 » Monday 03 Jun 2019, 23:38

From version 1.1 are the added trains animated?

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Tuesday 04 Jun 2019, 16:26

DD Stanislaw wrote:
Monday 03 Jun 2019, 06:02
V1.1 changelog:
(...)
- Trains in 17 railyards added
(...)

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DD Stanislaw
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Re: Chicago City X

Post by DD Stanislaw » Tuesday 04 Jun 2019, 16:46

They are not animated though. There are however animated metro cars in the downtown (the loop).
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avl121
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Re: Chicago City X

Post by avl121 » Tuesday 04 Jun 2019, 21:22

First of all ... outstanding job ! congratulations.
In my installation there are only traffic cars in the Chicago surrounds and not in the downtown. Is it the way it has to be or do I have a failure installation ?
Regards.

somiller
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Re: Chicago City X

Post by somiller » Wednesday 05 Jun 2019, 00:25

Stanislaw,

Very nice work on the 1.1 update...as far as I can tell all of the issues with KCGX have been fixed!

Just like Seattle City and Airports, it's hard to believe that the performance can be as good as it is, even though my system is not latest generation.

Kind Regards,
Steven Miller

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DD Stanislaw
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Re: Chicago City X

Post by DD Stanislaw » Wednesday 05 Jun 2019, 02:38

somiller wrote:
Wednesday 05 Jun 2019, 00:25
all of the issues with KCGX have been fixed!
Thanks for the report! Indeed, we tried to fix everything that had been reported.
avl121 wrote:
Tuesday 04 Jun 2019, 21:22
there are only traffic cars in the Chicago surrounds and not in the downtown.
There is no exclude for the car traffic and I do confirm that we have car traffic in the downtown (not custom but default works fine). Can it be that you have some other addons affecting the area?
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avl121
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Re: Chicago City X

Post by avl121 » Wednesday 05 Jun 2019, 13:26

Thanks for yor answer Stanislaw. I will check it out.

FireRx
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Re: Chicago City X

Post by FireRx » Wednesday 05 Jun 2019, 15:35

Thanks DD :D

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Re: Chicago City X

Post by Badl4ndz » Wednesday 05 Jun 2019, 21:19

FSPS Store still showing version v1.00 in my downloads

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Wednesday 05 Jun 2019, 23:50

Badl4ndz wrote:
Wednesday 05 Jun 2019, 21:19
FSPS Store still showing version v1.00 in my downloads
viewtopic.php?f=3&t=422

We always send files to all vendors simultaneously. Sorry but you need to ask the vendor directly.

X_Man
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Re: Chicago City X

Post by X_Man » Thursday 06 Jun 2019, 00:06

FSPS Store still showing version v1.00 in my downloads too Grrr!!!

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Thursday 06 Jun 2019, 10:27

Guys, please try to keep pressure on FSPS Store, because it's their resonsibility to put the updated products on your accounts. You purchased our sceneries from FSPS and you should expect the appropriate service from the store. Let me know if there is any answer from them in next few days - if not, we will "escalate" this topic from our side.

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Re: Chicago City X

Post by X_Man » Friday 07 Jun 2019, 20:45

Ticket submitted!

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Raller
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Re: Chicago City X

Post by Raller » Friday 07 Jun 2019, 23:37

Hello, i just purchased and installed v1.1 and i still have this reported issue with Orbx Meigs Field:

DD_ChicagoX_Orbx_KCGX_issue.jpg

  • Also i noticed, that in "...\ORBX\FTX_NA\FTX_AA_KCGX\Scenery" the file "Orbx_KCGX_PLC_city.bgl" is not turned off by the installer. Is that correct or isn't it necessary?
  • Where do i have to place Chicago in the p3d library: Above or beneath the orbx-meigs-entries?
Regards Raller
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