Chicago City X

Latest version: v1.1 (2019)

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trisho0
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Re: Chicago City X

Post by trisho0 » Thursday 02 May 2019, 21:20

trisho0 pisze: ↑
wczoraj, 2019 19:46
Anyway, will this scenery be compatible with FSdreamtean O'Hare KORD airport or with FlyTampa Midway KMDW or both or other ICAO?
It is indeed.

Even though I can't Quote in forum.
When will be released Chicago Airport X?

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Thursday 02 May 2019, 22:10

You may see more here:

viewtopic.php?f=3&t=417&start=45

Sorry, no-one gives you any possible release date, but work is in progress and you may be sure we're working hard to make this package available asap.

trisho0
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Re: Chicago City X

Post by trisho0 » Friday 03 May 2019, 01:34

I will keep an eye on the Chicago airport to get it.

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DD Stanislaw
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Re: Chicago City X

Post by DD Stanislaw » Friday 03 May 2019, 03:22

In your profile you can change the language to English, Russian or Polish. You have probably selected Polish during the registration. Go to:
Panel zarządzania kontem -> Ustawienia Witryny -> Ustawienia globalne ; you can change the language there. Or simply create another account but select English this time.



Kmelz, apparently these probably are default objects, not from the KCGX scenery. I will add "another lever of protection" to v1.1 so this could not happen in any install configuration. Thank you for reporting the issue!
Image

trisho0
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Re: Chicago City X

Post by trisho0 » Friday 03 May 2019, 16:13

Regarding on the DD Chicago Airport X I will need to remove Flytampa Midway KMDW and FSdreamteam O'Hare KORD, right?

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Friday 03 May 2019, 21:06

As you maybe notice in our other products/packages - our customers are able to choose during the installation process which airports they want to install and which don't. You should be able to leave the existing sceneries of other developers because we always do our best to give our customers a wide range of options to use our sceneries. On the other hand we cannot guarantee both performance and compatibillity on such high level that is available for the users focused on DD sceneries in the particular area only. Well, we appreciate high quality of the sceneries available from the other developers, but we also believe that a controlled mixture of our quality, high-performance and passion will satisfy the taste all fans of Chicago :)

dwaohio
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Re: Chicago City X

Post by dwaohio » Saturday 04 May 2019, 19:59

I have Chicago and Orbx KCGX Merrill C. Meigs Field installed. Now I have trees all over the airport. I have installed the small patch. Chicago is sitting above Meg’s in the scenery ini. I think the Orbx files have been disabled. Please help.

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Sunday 05 May 2019, 08:58

Thanks for this report - indeed there is some kind of conflict, which will be solved in v1.1.

bhorv67
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Re: Chicago City X

Post by bhorv67 » Sunday 05 May 2019, 15:51

Nice job on Chicago!

I am having an issue on the west side of the downtown line of buildings, as I fly closer, the ground texture changes to water, making a square surrounding several buildings, to look like they're floating in water. I live in Chicago, and this water is not there.
The only other scenery I have in this area that may conflict is FSDT KORD. In my scenery library, Chicago X is below FSDT KORD, but above ORBX.

How can I fix? thanks

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Sunday 05 May 2019, 17:40

Can you please show it via screenshot?

kmelz
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Re: Chicago City X

Post by kmelz » Sunday 05 May 2019, 22:56

Stanislaw or Starski,

Was wondering if you had been able to take a look at my last post regarding issues with the fix. Any further ideas to resolve the elevation issues around the field?

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Re: Chicago City X

Post by kmelz » Sunday 05 May 2019, 23:16

With "CVX_CHI_Mesh.Bgl" fix applied:

Image

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Martin_Starski
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Re: Chicago City X

Post by Martin_Starski » Monday 06 May 2019, 07:56

DD Stanislaw wrote:
Friday 03 May 2019, 03:22
Kmelz, apparently these probably are default objects, not from the KCGX scenery. I will add "another lever of protection" to v1.1 so this could not happen in any install configuration. Thank you for reporting the issue!

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DD Stanislaw
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Re: Chicago City X

Post by DD Stanislaw » Tuesday 07 May 2019, 06:43

Bhorv67, I have notoced it too but not only on our scenery area, after updating P3D to v4.5 . Apparently this might be some sort of an engine bug. We will report this to LM directly.
Image

bhorv67
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Re: Chicago City X

Post by bhorv67 » Friday 10 May 2019, 18:12

Experiencing CTDs (p3d 4.5) on the last few flights arriving into KORD. I repeated the flight I did last night and the CTD happened again in the same place, just over the downtown area, at 5000ft msl.

Here's the report from the event log, reporting this as 'a heap has been corrupted'



Code: Select all

Version=1
EventType=APPCRASH
EventTime=132019745375120525
ReportType=2
Consent=1
UploadTime=132019745384061770
ReportStatus=268435456
ReportIdentifier=6fb90e5b-71a4-4512-b7cb-364f496108c8
IntegratorReportIdentifier=968e8cfc-5e1d-446f-a64d-325020e18333
Wow64Host=34404
NsAppName=Prepar3D.exe
OriginalFilename=Prepar3D.exe
AppSessionGuid=00000664-0003-003d-af36-e21f3207d501
TargetAppId=W:0006e9671b0fc88376a249071a3ec443dfde00000904!000045d2ddcce415b18946e88572923717f553f64d64!Prepar3D.exe
TargetAppVer=2019//04//04:02:30:43!2d7101!Prepar3D.exe
BootId=4294967295
TargetAsId=5264
UserImpactVector=858788112
IsFatal=1
EtwNonCollectReason=4
Response.BucketId=634fd435b8905926de9c4368210a81c2
Response.BucketTable=4
Response.LegacyBucketId=2205712032014696898
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=Prepar3D.exe
Sig[1].Name=Application Version
Sig[1].Value=4.5.11.29713
Sig[2].Name=Application Timestamp
Sig[2].Value=5ca56c53
Sig[3].Name=Fault Module Name
Sig[3].Value=StackHash_8e74
Sig[4].Name=Fault Module Version
Sig[4].Value=10.0.17763.475
Sig[5].Name=Fault Module Timestamp
Sig[5].Value=3230aa04
Sig[6].Name=Exception Code
Sig[6].Value=c0000374
Sig[7].Name=Exception Offset
Sig[7].Value=PCH_54_FROM_ntdll+0x00000000000A02B4
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.17763.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
DynamicSig[22].Name=Additional Information 1
DynamicSig[22].Value=8e74
DynamicSig[23].Name=Additional Information 2
DynamicSig[23].Value=8e74521f395490d664c337b9310ea160
DynamicSig[24].Name=Additional Information 3
DynamicSig[24].Value=4a64
DynamicSig[25].Name=Additional Information 4
DynamicSig[25].Value=4a6422d7724c9ca1af415ed44e424615
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LoadedModule[81]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll
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LoadedModule[91]=C:\WINDOWS\SYSTEM32\d3d11.dll
LoadedModule[92]=E:\Lockheed Martin\Prepar3D v4\D3DCOMPILER_47.dll
LoadedModule[93]=C:\WINDOWS\SYSTEM32\OPENGL32.dll
LoadedModule[94]=C:\WINDOWS\SYSTEM32\GLU32.dll
LoadedModule[95]=E:\Lockheed Martin\Prepar3D v4\d3dx9_43.dll
LoadedModule[96]=C:\WINDOWS\SYSTEM32\DSOUND.dll
LoadedModule[97]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
LoadedModule[98]=E:\Lockheed Martin\Prepar3D v4\audiere.dll
LoadedModule[99]=C:\WINDOWS\SYSTEM32\MSACM32.dll
LoadedModule[100]=C:\WINDOWS\SYSTEM32\MSIMG32.dll
LoadedModule[101]=E:\Lockheed Martin\Prepar3D v4\libfedtime1516e.dll
LoadedModule[102]=E:\Lockheed Martin\Prepar3D v4\OpenRTI.dll
LoadedModule[103]=E:\Lockheed Martin\Prepar3D v4\D3DCOMPILER_43.dll
LoadedModule[104]=C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
LoadedModule[105]=C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
LoadedModule[106]=E:\Lockheed Martin\Prepar3D v4\language.dll
LoadedModule[107]=C:\WINDOWS\SYSTEM32\inputhost.dll
LoadedModule[108]=C:\WINDOWS\SYSTEM32\CoreMessaging.dll
LoadedModule[109]=C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
LoadedModule[110]=C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
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LoadedModule[113]=C:\WINDOWS\SYSTEM32\wintypes.dll
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LoadedModule[116]=C:\WINDOWS\system32\uxtheme.dll
LoadedModule[117]=C:\WINDOWS\SYSTEM32\MSXML6.DLL
LoadedModule[118]=E:\Lockheed Martin\Prepar3D v4\uiInterface.dll
LoadedModule[119]=C:\WINDOWS\SYSTEM32\mscoree.dll
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LoadedModule[121]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
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LoadedModule[123]=C:\WINDOWS\SYSTEM32\ucrtbase_clr0400.dll
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