EETN Tallinn v2 XP

Latest version: v2.05 (2018)

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Garrappachc
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Post by Garrappachc »

Here's what I see in WED:
Image
My Log.txt:
sprunge.us/hIcc
mjpikat
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Post by mjpikat »

Hi, I purchased today the following scenery, and I also don't get it working. I have X-Plane 10 Global, using it from Steam. Mac OSX Yosemite.

Getting NBB_3.obj error. I followed all the steps in the manual, also steps to fix the problem here - no chance.

Please advice!
Mark-Julius Pikat
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Moter
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Post by Moter »

Workaround - remove Library.txt from 1.Drzewiecki_Design_Library and EETN_Tallinn_XP_high
mjpikat
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Post by mjpikat »

Moter wrote:Workaround - remove Library.txt from 1.Drzewiecki_Design_Library and EETN_Tallinn_XP_high
Will try and edit the post when I will get it done.
Mark-Julius Pikat
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Garrappachc
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Post by Garrappachc »

Moter wrote:Workaround - remove Library.txt from 1.Drzewiecki_Design_Library and EETN_Tallinn_XP_high
I works. How does that affect the scenery?
mjpikat
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Post by mjpikat »

I also got it working thanks.

[ Added: Fri Dec 12, 2014 20:41 ]
Another thing:

Does the scenery have its own runway/taxiway lights, or the texture is taken from X-Plane?
Right now I don't see taxiway lights at all.

Image
Mark-Julius Pikat
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theOlmn
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Post by theOlmn »

Moter wrote:Workaround - remove Library.txt from 1.Drzewiecki_Design_Library and EETN_Tallinn_XP_high
Tried this and now 08 final is clear from that default NDB-object. Looks good, thanks for your help Matthew :)
wigry
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whitepace issue in library.txt

Post by wigry »

It has been discovered that the library.txt in the scenery package is indeed faulty so that X-Plane for OS X crashes while processing it. The problem is at the end of each EXPORT line where there are two extra whitespaces before newline character. Windows and Linux version of X-Plane can handle it, but not OS X.
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DD Stanislaw
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Post by DD Stanislaw »

Does not seem to work - looks like an X-Plane related issue under Mac.
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Post by Moter »

mjpikat wrote:I also got it working thanks.

[ Added: Fri Dec 12, 2014 20:41 ]
Another thing:

Does the scenery have its own runway/taxiway lights, or the texture is taken from X-Plane?
Right now I don't see taxiway lights at all.

Image
Hi. Try this APT.dat https://drive.google.com/file/d/0BxQMlD ... sp=sharing
Put to EETN_Tallinn_XP_high\Earth nav data\
xyviolin

Post by xyviolin »

Here is my short video presenting EETN scenery in Xplane 10.

VIDEO
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DD Stanislaw
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Post by DD Stanislaw »

Version 1.1 of this product has been sent to stores. It features fixed compatibility issues and fixed navaid problems under Mac. Since the whole folder structure has been rearranged, customers need to remove all folders of the older version prior to installing the v1.1.
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wigry
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Post by wigry »

Thanks for the update. Here are my remarks:

The runway surface issues are now gone and that makes the scenery finally usable. However the landing marks are out of sync with the rest of the runway markings. I know that the big white squares are lined up with the PAPI lights but it is awkwards now as they are inbetween the teo other markers.

However here are the issues:
- The gates at red/white checkered hangars are still lying on the ground
- The gates of the blue hangars are totally missing

Anyway thanks for the great update. Hopefully in future versions the mentioned issues get fixed as well.
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DD Stanislaw
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Post by DD Stanislaw »

Oh... Could you please provide some screenshots?
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wigry
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Post by wigry »

First the broken runway marking:
https://lh6.googleusercontent.com/-_RIV ... _pro_1.jpg

Then the gates lying on the ground and totally missing fence
https://lh3.googleusercontent.com/-5HLb ... _pro_2.jpg

Finally the missing (or open) hangar doors:
https://lh5.googleusercontent.com/-N2e_ ... _pro_3.jpg

[ Added: Mon Jan 19, 2015 19:56 ]
Sorry, the runway markings in the scenery are spot on. The landing zonbe is indeed moved forward and is between III and II markers. Here is the same runway in real life (I am piloting the plane in this shot and friend is taking picture):
https://lh5.googleusercontent.com/-eQ9F ... levels.JPG
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