Seattle Airports XP

Latest version: v1.2 (2020)

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Hammercat
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Re: Seattle Airports XP

Post by Hammercat »

Further investigation reveled this in log.txt

Custom Scenery/DD Seattle Airports XP/plugins/AutoGate/win.xpl : Error Code = 193 : %1 is not a valid Win32 application.
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

Have you tried to reinstall the scenery?

Maybe this can help:
DD Stanislaw wrote: Please install the product via the ZIP file (not the EXE), it should work just fine
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Hammercat
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Re: Seattle Airports XP

Post by Hammercat »

Thanks for the reply Martin, however that did not work. Any other suggestions?
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

I'm already checking this with my colleague - I hope to back to you soon.
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macwino
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Re: Seattle Airports XP

Post by macwino »

I have just purchased Seattle City XP and Seattle Airports XP. I have 2 questions:

First, could you please list the proper scenery order from top to bottom so that I can be sure to get the hierarchy correct. I tried using your auto ini setup and it completely messed up my existing ini file and I've had to spend hours trying to reconstruct it. Now that I have the ini back to its usual state I'd like to manually enter the entries for these 2 scenery packages and want to be sure I get the hierarchy correct.

Second, I use an Ortho scenery for this area and would like to know if there are any steps that I should take to enhance compatibility with your City and Airports scenery. In particular, should I use your photoreal texture option or not? And is there anything else I should be doing to ensure compatibility?

Thanks, Robert
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

Hammercat wrote: Saturday 27 Oct 2018, 16:50 Thanks for the reply Martin, however that did not work. Any other suggestions?
About autogate - I would recommend download last version of autogate and try to reinstall it in current scenery folder. Afterwards please let us know about the result.
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Hammercat
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Re: Seattle Airports XP

Post by Hammercat »

Sorry to report no luck. Once again thank you for helping. I do appreciate it.
gromero83
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Re: Seattle Airports XP

Post by gromero83 »

Airport S50 on the taxiway towards RWY 16 there's an object?

S50_GND_trucks_02.obj in Overlay Editor

Can I delete this or will it mess something up?
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

Hammercat wrote: Monday 29 Oct 2018, 02:59 Sorry to report no luck. Once again thank you for helping. I do appreciate it.
Honestly speaking we have no idea, why it's not working in your sim. Maybe try to update Windows libraries (like .net, visual)? That's only thing that comes to mind now...
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

macwino wrote: Sunday 28 Oct 2018, 15:15 the proper scenery order from top to bottom
For row order with all our scenerys - folders must be in alphabetical order but terrain folder (name start with ZZZ_) must be in end of scenery_packs.ini but above custom mesh (If there is for current region)

DD Seattle Airports ARoads
DD Seattle Airports XP
DD Seattle City XP
...
...
...
ZZZ DD Seattle Airports XP Terrain
macwino wrote: Sunday 28 Oct 2018, 15:15 Second, I use an Ortho scenery
Firstly it must be below ZZZ DD Seattle Airporst XP Terrain. Our mesh works correctly if you use the checkbox in x-plane settings “runways follow terrain”, and your custom meshes ( Ortho4xp ) will not replace our mesh from Seattle Airports XP scenery. In Seattle City X you have high quality orthophotos of the whole area. Nevertheless I'm afraid that Ortho cannot be "fully adapted" to our sceneries, because it's being done as squares that includes mesh - you may have fully operational DD scenery but without Ortho for surroundings or Ortho for surroundings but with mesh errors. I'm afraid we cannot do more for now.
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Hammercat
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Re: Seattle Airports XP

Post by Hammercat »

I found out a interesting fact totally by accident. Seems a few of the gates work but most do not. Was that the way it was setup with only a few gates working?
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DD Stanislaw
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Re: Seattle Airports XP

Post by DD Stanislaw »

It may be that only gates without static aircraft do work.
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

Can you indicate which gates are working and which are not in KSEA?
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

gromero83 wrote: Monday 29 Oct 2018, 16:11 Airport S50 on the taxiway towards RWY 16 there's an object?
S50_GND_trucks_02.obj in Overlay Editor
It's confirmed. For temporary fix please donwload the following file and replace it in X-Plane 11\Custom Scenery\DD Seattle Airports XP\objects\

https://www.dropbox.com/s/d5j5hi6pjf6c1 ... 2.obj?dl=0
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theskyisthelimit99
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Re: Seattle Airports XP

Post by theskyisthelimit99 »

I also had issues due to the autogate plugin folder being under the scenery folder..
IE: Warning: Custom Scenery/DD Seattle Airports XP/plugins/AutoGate/64/win.xpl Signature: Marginal.AutoGate. (A version of this plugin is already loaded.)
DD Seattle Airports XP has plugins/Autogate.xpl getting code 193 not a valid win32 application

Is it best to just remove this autogate folder i take it.. since it should exist globally in the main plugins folder (or move it to there if not already)?
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