Seattle Airports XP

Latest version: v1.1 (2018)

Post Reply
User avatar
Martin_Starski
200+ posts
200+ posts
Posts: 758
Joined: Monday 24 Sep 2012, 11:11
Name: Marcin
Location: Warszawa

Re: Seattle Airports XP

Post by Martin_Starski » Wednesday 29 May 2019, 13:13

gromero83 wrote:
Tuesday 28 May 2019, 18:53
still haven't fixed the mssing buildings, floating buildings, missing helipads
gromero83 wrote:
Tuesday 28 May 2019, 18:57
And the parking spots in Seattle and NY Airports.
Sorry, I need to check when updates of both packages are planned.

MikeM100
2-4 posts
2-4 posts
Posts: 4
Joined: Sunday 21 Oct 2018, 17:42
Name: MikeM100

Re: Seattle Airports XP

Post by MikeM100 » Friday 21 Jun 2019, 12:24

Any plans to make Seattle Airports compatible with upcoming Orbx Washington TE release?

User avatar
Martin_Starski
200+ posts
200+ posts
Posts: 758
Joined: Monday 24 Sep 2012, 11:11
Name: Marcin
Location: Warszawa

Re: Seattle Airports XP

Post by Martin_Starski » Friday 21 Jun 2019, 19:30

Hello. Firstly currently we are going to update some other XP products. Secondly Orbx Washington True Earth is still not released, but for sure we will take all possible options consideration during the next update.

MikeM100
2-4 posts
2-4 posts
Posts: 4
Joined: Sunday 21 Oct 2018, 17:42
Name: MikeM100

Re: Seattle Airports XP

Post by MikeM100 » Friday 21 Jun 2019, 23:24

Great! Thanks for the response.

Nosferatu
0-1 posts
0-1 posts
Posts: 1
Joined: Monday 24 Jun 2019, 00:30
Name: Nosferatu

Seattle Airports XP/ORBX TE

Post by Nosferatu » Monday 24 Jun 2019, 00:33

Are there plans to make a patch for ORBX True Earth Washington compatibility? I disabled the surrounding scenery but some airports still cause conflicts or surrounding terrain issues.

User avatar
Martin_Starski
200+ posts
200+ posts
Posts: 758
Joined: Monday 24 Sep 2012, 11:11
Name: Marcin
Location: Warszawa

Re: Seattle Airports XP

Post by Martin_Starski » Monday 24 Jun 2019, 12:13

Nosferatu wrote:
Monday 24 Jun 2019, 00:33
patch for ORBX True Earth Washington
Our preliminary standpoint is mentioned above.
gromero83 wrote:
Tuesday 28 May 2019, 18:53
still haven't fixed the mssing buildings, floating buildings, missing helipads
gromero83 wrote:
Tuesday 28 May 2019, 18:57
And the parking spots in Seattle and NY Airports.
We already need to update some other XP products, but I'm pretty sure that in the future we will do the update of Seattle Airports XP too, even if it's not scheduled yet. I think we know how to fix the problem with default loading points at stands, but the bigger problem is with floating buildings because there is no easy function as "Flatten". But as you may see in case of our other sceneries, we put forth our best efforts to provide you with the updates of our products / packages.

Woogey
5-12 posts
5-12 posts
Posts: 5
Joined: Saturday 17 Mar 2018, 20:20

Re: Seattle Airports XP

Post by Woogey » Tuesday 25 Jun 2019, 15:46

Ok here is my experience so far with Seattle Airports and ORBX TE: ORBX Terrain mesh is correct, and should be used. The DD Airports look good although there are some anomalies that affect the mesh around Renton and Boeing Field. I believe that these two airports use flattens for some unknown reason. These flattens cut away at the surrounding hills that are supposed to slope right down into the and stop right at the perimeter roads. with the DD airports installed we get large flat areas followed by an abrupt cliff to the immediate West side of KRNT (The Rainier Ave side) Also, across town to the SE there is a, abrupt vertical cliff with blurred stretched textures right next the the cedar river valley portion of the city of Renton.

Boeing field had a large flatten that protrudes into Beacon Hill just east of the Rail yard. I am not exactly sure why this is present? Neither of these mesh issues are present in the FSX/P3d version of the scenery, so I am not sure why they manifest themselves here? If I remove the DD Airports leaving only standard ORBX TE scenery, the terrain mesh looks perfect. Is there a way to remove the Airports "Flatten" files out of the DD Scenery? Also, As far as the parking goes, the default airports have fairly accurate parking for reference. The one thing I would add, is specific parking spots for the King County Sheriff Guardian 1 & 2, Kiro 7 News, and KOMO 4 News helicopters to Renton.

As always I am onsite at KRNT and KBFI every day, if you guys have any questions, I am here to help!

-Preston

brian pfeiffer
2-4 posts
2-4 posts
Posts: 3
Joined: Thursday 02 Nov 2017, 18:50
Location: canada

Re: Seattle Airports XP

Post by brian pfeiffer » Tuesday 25 Jun 2019, 23:18

I hope you can help me. I want to get ORBX TrueEarth for Washington State. I have your DD Seattle Airports XP, I want to keep using them, but ORBX said that for them to work I must remove your airports Mesh. Can you tell me what files to remove? I appreciate it.

Woogey
5-12 posts
5-12 posts
Posts: 5
Joined: Saturday 17 Mar 2018, 20:20

Re: Seattle Airports XP

Post by Woogey » Tuesday 25 Jun 2019, 23:58

Hello Brian,

ORBX, specifically suggest that you remove the file titled ZZZ Seattle Airports Terrain Mesh, or something to that effect. The suggestion is that you just rename its file extension to .off which would render it unusable by the sim. Personally I just remove it altogether, saving it in a different folder location. However let it be known that this file only affects SeaTac airport and the big retaining wall at the North end of the runway. It will not remove the anomalies at KRNT and KBFI. If you’re not from the Seattle area, you will not notice these two airports anomalies. Overall, the DD airports blend well with TE.

-Preston

Post Reply