And a new project will be... News and other stuff.

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BlueFinn
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Re: And a new project will be... News and other stuff.

Post by BlueFinn » Monday 02 Apr 2018, 11:28

Any chance that we could see Helsinki-Vantaa airport from you guys? Both the scenery and the installer havent been updated in years and the airport is going to change quite a lot in next 2 years.

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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Monday 02 Apr 2018, 13:45

Hi.
We did not think about that direction yet. Too cold, brrr :twisted: Tallinn is the closest we got :mrgreen:
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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Monday 16 Apr 2018, 15:49

The development story of our newest static model: 747-8F.

We have used a sort-of-747-8F model before which was a derivative of an even older 747-100 model. It was tweaked to look more like 747-8F but the result was, well, not really perfect, so I decided to remake the wings. Unfortunately when I started to do this I realized that none of the proportions of the model are actually correct, which was a total shame! Since I love doing static aircraft models I thought that the only solution is to do it from scratch.
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The biggest problem in every static model is that it should look good while having a minimal amount of polygons and using the minimal amount of textures. The idea is to use more complicated geometry only where it is really needed. My older models were quite poorly optimized in that aspect. For example - the most similar model to 747 was AN-124 and it had 5200 polygons. My 767 model had 3360 polys but this is a twin-engine jet with much less complex landing gear. Not really good! My newest static twin-engine models (737, 787, 777 etc) have 2k-2,5k polys, so I wanted to make that 747 with a maximum of 3k polys.
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I always start with a fuselage (modeled from a long cylinder) and tweak it few times during the development. Above you can see a fuselage with overlaid pictures from aircraft blueprints. Below some basic flight control surfaces and wings are being developed. Cockpit windows are very important too and are usually very tricky to make using low-poly technique.
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The fuselage here is more-or-less modeled and the stabilizers are already completed.
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Working on the wing. This is where it starts to be REALLY tricky. One wing might take thousands of polygons to look realistically but we do not have such an option. The one I did has only 84 polygons while still looking reasonably realistic, at least from some distance. Correct smoothing can do miracles!
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Jet engines are even more tricky due to a very high poly potential. 747 has four of them (GEnx-2B) so each geometry is used 4 times.
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Here are completed engines with pylons:
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Flap mechanism fairings:
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Landing gear is definitely a potential disaster zone, especially the one like in 747. There are 18, 52x21 inch (according to Bridgestone) tires in total, plus the whole mechanism system that needs to be modeled with basic shapes.
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Since 747-8F is a cargo aircraft I have decided to include both cargo doors to the main compartment as well as the interior.
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Nose cargo door:
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Side cargo door. The interior is not really visible but this is due to a bad rendering – it is there indeed. Additionally Jakub did a dedicated cargo vehicle to perfectly match my model.
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So this is a static 747 long story made short. Here are few renders in the basic test livery (white). The final polycount was 2600 polys without the interior and 2900 polys with the interior.
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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Friday 20 Apr 2018, 05:27

The story of static 747-8F: part 2/2

Although few days have passed it is only now when the model was finally completed. Creating textures, mapping and baking them took quite some time, maybe even longer than shape modelling.
To provide maximum efficiency in multi-livery models I divide them into two parts – one which is livery-related (fuselage, vertical stabilizers, engine fairings) and one which is not (wings, horizontal stabilizers, gear, engine parts etc). On this picture you can clearly see those separate parts.
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Textures are taken from a large sheet used for the development and packed as tight as possible to preserve maximum space.
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After the packing textures are baked on a new texture sheet. Actually few different textures are baked (day/night/specular) including the one which shows which areas are still free to use (just in case we need to add something in the future). The original texture is 2x higher resolution.
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Our 747-8F model received 8 liveries which will be used in our current and future products. Each model has an optional interior, each one can have cargo doors opened but for the closed version the whole interior can be easily removed.
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Many our customers asked about a static Dreamlifter which we did not provide with our KPAE Paine Field airport due to the lack of a good 747 model. Making this 747-8F seemed to be a perfect chance to do a “derivative” model of the Dreamlifter which I did. It does not have an interior but besides that it is a reasonably realistic model, with customized stabilizers, wings and Pratt & Whitney 4062 engines (and obviously new engine pylons). This pretty much completes this 747-8F project and you can expect to see it soon in our Seattle Airport X v1.1 product which is currently “on a short final”.
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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Friday 27 Apr 2018, 06:36

Our upcoming KSEA performance calculation in % change:

All default: 60%
KSEA by T2G, rest default: 75%
Seattle City X + Seattle Airports X + KSEA by T2G: 95%
Seattle City X + Seattle Airports X (including KSEA): 100%
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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Friday 15 Jun 2018, 08:37

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Re: And a new project will be... News and other stuff.

Post by Woogey » Tuesday 10 Jul 2018, 17:06

I know Chicago is on thew table and taking a lot of time along with the Seattle Xp Conversion. Had you considered your next destination? If the US is a Priority, then I would love to see a DD version of San Diego. However, if another part of the world needs to be done, Why not something in Japan? Japan has not received very much attention for some Strange reason? -Preston

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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Wednesday 11 Jul 2018, 10:03

Hi.
Yes, we have a few ideas but starting a new project is not a problem - finishing one is a bigger challenge :wink:
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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Saturday 28 Jul 2018, 04:45

Some time ago we have decided which static aircraft we are going to need for our future products and CRJ was one of 3 (the first one was Gulfstream). This model is designed for our Chicago project but can be used practically everywhere else as this is very popular regional jet. This one is -700, I was thinking about -900 (which I will do) and -1000, but -1000 does not seem to be really popular among known carriers so I guess I'll skip it, especially that there is a wing design change included (the center section enlarged). Actually making the -200 from this is also hardly possible due to different wings (incl flaps mechanism obviously), engines (and pylons), fuselage probably too. I mean - anything can be done, one can edit C172 to become B747, but that has no practical point. Anyway, these -700s and -900s are going to be a nice addition to our upcoming products like KORD. :)

The one with closed doors has 1870 poly and the one with open doors - 2340 poly.

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A more "epic" render:
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Re: And a new project will be... News and other stuff.

Post by Scandinavian » Saturday 28 Jul 2018, 08:04

About the CRJ1000. Air Nostrum in Spain is a pretty large and well known operator, which is also leasing them out all around. And Air France's HOP also has a fair amount of them, so it's a relatively common sight around Europe.

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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Saturday 28 Jul 2018, 08:27

Relatively :wink:
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Re: And a new project will be... News and other stuff.

Post by Scandinavian » Monday 30 Jul 2018, 14:52

Just giving the rare bird some love. :lol: 8) :twisted:

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Re: And a new project will be... News and other stuff.

Post by JagT747 » Wednesday 01 Aug 2018, 02:08

Hey guys I have a huge idea/opportunity!

I dont know if you guys would ever read this BUT,

You guys are the best when it comes to static models so I had an awesome Idea. would you guys ever decide to make AIRPLANE BONEYARD/STORED airplane Scenerys for P3D? (some respectable ones are already made for XP 11 KVCV - Victorville Airport)

You guys could give the product its own package called BONEYARD/Stored airplane Scenery or something

Some Awesome Boneyard static airplane can include like (cockpit-less models, Models with engines stripped, Models with Aluminium Foil covering them to protect them [Realism], and stuff like partially scrapped airplanes) all clustered up in a neat pile like at Victorville, Marana, and Mojave etc.

I know a few people who would be interested in BUYING this including me

Some respectable boneyards/scrap yards can be

Victorville Airport
Mojave Airport
Marana Airport
Tarbes Airport (Airbus storage/scrap) (A380 Stored here)
Kemble/Costwold Airport
Phoenix Goodyear Airport
Maxton Laurinburg Airport (ancient airport with old NWA 747s)
San Bernardino Airport
Roswell New Mexico Boneyard
Oscoda Airport (kalkitta/NWA cargo boneyard)
St Athans
Tupelo Regional (united 747 scrap/storage)
Kingman Airport (bunch of DHL 727 I believe stored here)
Davis-Monthan AFB (large military boneyard biggest in the world)
Greenwood Leflore Airport0
Alice Springs Airport
Teruel Airport

If you guys want some ideas or something from me just hit me up! :) I know more than I should about airplanes and more stuff in these areas of the world.

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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Wednesday 01 Aug 2018, 05:04

Hi.
Well, we indeed have a lot of static models however we do not plan to work on any of those airports right now. Anyway, if someone is planning to make them, we can always talk about using our static models. :)
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Re: And a new project will be... News and other stuff.

Post by High Iron » Saturday 11 Aug 2018, 08:24

Hi Stanislaw,

I purchased your Seattle Airports and Seattle City sceneries many months ago and must say I'm very impressed. I really like your work and plan on adding more of your products to my Prepar3D flight simulation. You have some real great looking Polish airports that at some point I will have to add to the collection. As of late I seem to have taken up an interest in Belarus and its airline Belavia. They are based out of Minsk so naturally I started hunting for Prepar3D scenery for it. I did find a freeware version that looks pretty good but I'm not sure it works in Prepar3D v4. I'll give it a try and see I guess. I hope the instructions aren't in Russian though or I'll be screwed. Then I thought of you as this area of Eastern Europe seems to be your playground in terms of content. I was surprised that you hadn't done such a major airport in the vicinity or your region. I'm leery about putting in a scenery that was made for FSX and Prepar3D v1-3 into Prepar3D v4, but it may work. It then begged me to ask the question if Minsk International airport UMMS is any where on your future roadmap? I do know it would be a very good airport if it ever was. If it is, I would rather wait for it than experiment with the freeware version into Prepar3D v4. Let me know your thoughts if you're so inclined.

Cheers,
Thad

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