And a new project will be... News and other stuff.

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BlueFinn

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Re: And a new project will be... News and other stuff.

Post by BlueFinn » Monday 02 Apr 2018, 11:28

Any chance that we could see Helsinki-Vantaa airport from you guys? Both the scenery and the installer havent been updated in years and the airport is going to change quite a lot in next 2 years.

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DD Stanislaw

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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Monday 02 Apr 2018, 13:45

Hi.
We did not think about that direction yet. Too cold, brrr :twisted: Tallinn is the closest we got :mrgreen:
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DD Stanislaw

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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Monday 16 Apr 2018, 15:49

The development story of our newest static model: 747-8F.

We have used a sort-of-747-8F model before which was a derivative of an even older 747-100 model. It was tweaked to look more like 747-8F but the result was, well, not really perfect, so I decided to remake the wings. Unfortunately when I started to do this I realized that none of the proportions of the model are actually correct, which was a total shame! Since I love doing static aircraft models I thought that the only solution is to do it from scratch.
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The biggest problem in every static model is that it should look good while having a minimal amount of polygons and using the minimal amount of textures. The idea is to use more complicated geometry only where it is really needed. My older models were quite poorly optimized in that aspect. For example - the most similar model to 747 was AN-124 and it had 5200 polygons. My 767 model had 3360 polys but this is a twin-engine jet with much less complex landing gear. Not really good! My newest static twin-engine models (737, 787, 777 etc) have 2k-2,5k polys, so I wanted to make that 747 with a maximum of 3k polys.
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I always start with a fuselage (modeled from a long cylinder) and tweak it few times during the development. Above you can see a fuselage with overlaid pictures from aircraft blueprints. Below some basic flight control surfaces and wings are being developed. Cockpit windows are very important too and are usually very tricky to make using low-poly technique.
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The fuselage here is more-or-less modeled and the stabilizers are already completed.
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Working on the wing. This is where it starts to be REALLY tricky. One wing might take thousands of polygons to look realistically but we do not have such an option. The one I did has only 84 polygons while still looking reasonably realistic, at least from some distance. Correct smoothing can do miracles!
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Jet engines are even more tricky due to a very high poly potential. 747 has four of them (GEnx-2B) so each geometry is used 4 times.
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Here are completed engines with pylons:
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Flap mechanism fairings:
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Landing gear is definitely a potential disaster zone, especially the one like in 747. There are 18, 52x21 inch (according to Bridgestone) tires in total, plus the whole mechanism system that needs to be modeled with basic shapes.
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Since 747-8F is a cargo aircraft I have decided to include both cargo doors to the main compartment as well as the interior.
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Nose cargo door:
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Side cargo door. The interior is not really visible but this is due to a bad rendering – it is there indeed. Additionally Jakub did a dedicated cargo vehicle to perfectly match my model.
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So this is a static 747 long story made short. Here are few renders in the basic test livery (white). The final polycount was 2600 polys without the interior and 2900 polys with the interior.
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DD Stanislaw

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Re: And a new project will be... News and other stuff.

Post by DD Stanislaw » Friday 20 Apr 2018, 05:27

The story of static 747-8F: part 2/2

Although few days have passed it is only now when the model was finally completed. Creating textures, mapping and baking them took quite some time, maybe even longer than shape modelling.
To provide maximum efficiency in multi-livery models I divide them into two parts – one which is livery-related (fuselage, vertical stabilizers, engine fairings) and one which is not (wings, horizontal stabilizers, gear, engine parts etc). On this picture you can clearly see those separate parts.
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Textures are taken from a large sheet used for the development and packed as tight as possible to preserve maximum space.
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After the packing textures are baked on a new texture sheet. Actually few different textures are baked (day/night/specular) including the one which shows which areas are still free to use (just in case we need to add something in the future). The original texture is 2x higher resolution.
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Our 747-8F model received 8 liveries which will be used in our current and future products. Each model has an optional interior, each one can have cargo doors opened but for the closed version the whole interior can be easily removed.
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Many our customers asked about a static Dreamlifter which we did not provide with our KPAE Paine Field airport due to the lack of a good 747 model. Making this 747-8F seemed to be a perfect chance to do a “derivative” model of the Dreamlifter which I did. It does not have an interior but besides that it is a reasonably realistic model, with customized stabilizers, wings and Pratt & Whitney 4062 engines (and obviously new engine pylons). This pretty much completes this 747-8F project and you can expect to see it soon in our Seattle Airport X v1.1 product which is currently “on a short final”.
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