And a new project will be... News and other stuff.

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FireRx
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Prepar3D V 4

Post by FireRx » Friday 26 May 2017, 23:56

hi Stanislaw,

Are we all ready for Prepar3D V4 sir? :)

Michael21
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v4

Post by Michael21 » Monday 29 May 2017, 22:49

Same question here.
Would be very nice to see Chisinau for P3D v4.
Till then, i want to thank you and your team one more time for this awesome scenery.
I fully enjoy it in v3.4 so far.

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Kuba Pa
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Post by Kuba Pa » Tuesday 30 May 2017, 06:33

After first tests of P3dv4, probably everything in our sceneries looks fine, objects and lights display correct. Could be only some problem with SODE, but new version will fix this.

kubw19
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Post by kubw19 » Tuesday 30 May 2017, 06:48

And what about dynamic lighting?

Sebol
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Post by Sebol » Tuesday 30 May 2017, 11:10

Kuba Pa wrote:After first tests of P3dv4, probably everything in our sceneries looks fine, objects and lights display correct. Could be only some problem with SODE, but new version will fix this.
It's EPWA without ground textures on P3Dv4 :(
http://i.imgur.com/YqVpLB7.png

Michael21
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oops

Post by Michael21 » Wednesday 31 May 2017, 11:27

Hello guys!
So, Chisinau X seems to work in P3D v4, but there is a little problem with elevation.
Any thoughts how to fix this?
http://i.imgur.com/q8LGITy.png
http://i.imgur.com/sdLRKLk.png
Oh, and trees dissapeared. But i saw Kuba Pa and it says this is SODE problem. So that's ok.
Thank you!

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Kuba Pa
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Post by Kuba Pa » Wednesday 31 May 2017, 12:17

Sebol we work that, when we found solution will be published patch.

Michael, you instal manualy or using our instalator? Check you have in folder Scenery/World/Scenery file Chisinau Intl LUKK_ARP.bgl

Michael21
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works

Post by Michael21 » Wednesday 31 May 2017, 21:27

Oh. There was no such file. Now it works perfectly!
Thanks!
http://i.imgur.com/I9kVk4b.jpg

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DD Stanislaw
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Post by DD Stanislaw » Monday 26 Jun 2017, 13:33

Just to have a break from NY airports I decided to make an AWACS for Seattle (KBFI). I did not have a 707 model and I didn't want to make one since we probably would not use it again. But AWACS is not only based on 707. Japanese army has a 767 AWACS and that is the one I decided to make since I already had a 767 model. I had only to make a -200 from -300 but that was only the matter of fuselage lenght.

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Since it will be the only 767 in Seattle I decided to make a dedicated texture with Japanese marking on wings.
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DD Stanislaw
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Post by DD Stanislaw » Tuesday 27 Jun 2017, 03:27

And here is the completed model. AO has been burned for fuselage and wings.
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DD Stanislaw
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Post by DD Stanislaw » Thursday 06 Jul 2017, 05:09

KJFK wip. Working on ground poly layering. SODE objects already at place.

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B777ER
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Post by B777ER » Thursday 06 Jul 2017, 18:30

Cannot wait for this and EWR. Must buys!! Be so nice to have a updated JFK.
Eric

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DD Stanislaw
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Post by DD Stanislaw » Thursday 03 Aug 2017, 05:42

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DD Stanislaw
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Post by DD Stanislaw » Friday 04 Aug 2017, 05:02

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DD Stanislaw
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Post by DD Stanislaw » Monday 21 Aug 2017, 15:18

Interesting aircraft, Boeing 737 MAX 200. It will be part of the next small update of our Warsaw City package.

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737 MAX 200 is a choice for low-fare carriers (or simply the way to accomodate 200 people in a 162-people aircraft...). Seems like this will be next:

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They should just freeze people before boarding and put one on another and later defrost after the flight. :!:
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