Seattle Airports X

Latest version: v1.4 (2020)

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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

What is AFM? :wink:
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Tenala
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Re: Seattle Airports X

Post by Tenala »

See the post dated 28.9.2018 on page 29:


Quote: by X_Man » 28 Sep 2018, 2018 03:47

Issue solved. Removed KPAE AFM fix, removed said KPAE .bgl from Scenery/World/Scenery and all is well.

Might wanna add this to the manual for those of us that don't mind reading :) Unquote


I thought you know what this means. I do not know what X_Man meant with KPAE AFM fix. May be X_Man could explain it here. And which bgl is the said KPAE.bgl file in the scenery\world\scenery folder?
B777ER
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Re: Seattle Airports X

Post by B777ER »

AFM is a tool from Pilots to work with their mesh. Stands for Airport Flattening Mesh.
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Re: Seattle Airports X

Post by Tenala »

Thank you for the explanation. I use also Pilot's FS Global Ultimate Next Generation and will make more investigation.
robnewman76
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Re: Seattle Airports X

Post by robnewman76 »

Just want to start by saying how great the Seattle sceneries are! Thanks! ... I work at Seatac airport regularly and it's very close to the real thing.

I have noticed however at night, the buildings seem very light. The tarmac is darker than the roofs of the buildings and parking lots, and that shouldn't be the case. Do I perhaps have an issue with my installation? Even Mt. Ranier looks like it's lit up...

https://photos.google.com/photo/AF1QipP ... QlrhXOP8Pl

https://photos.google.com/photo/AF1QipN ... xevEeTPTTS
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

Hi.
An update including the Dynamic Lights is coming soon. :wink:
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

Seattle Airports X product has been updated to v1.3 .

New features: Dynamic Lighting added as an option for P3Dv4.

You do not need to uninstall the previous version.
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Shylock
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Re: Seattle Airports X

Post by Shylock »

Oddest thing. I did the update and now I have double jetways in some locations at KSEA.
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Re: Seattle Airports X

Post by Shylock »

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I don't have any other KSEA that I know of installed. I know I have anything KSEA related in ORBX all turned to off. Anybody else have this issue after installing the current update? I have GSX 2 installed. I wonder if that's the problem.
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

Hi.
You can always remove ours (by removing the Documents\Prepar3D v4 Add-ons\Seattle X folder) and see what is left. Our SODE files are located in: ProgramData\12bPilot\SODE\sdx\DrzewieckiDesign .
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paalder
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Re: Seattle Airports X

Post by paalder »

Hello,

I bought Seattle Airports X on July 8, 2018 at the FSpilotshop as it is marked on your website as a shop for your products. Now I would like to install the 1.3 version. My question is where I can download version 1.3. I cann't find it at the FSpilotshop. I would be most obliged if you can help me,

Regards

R.P. van Nederveen
My order: 1044881
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

Hi.
Usually customers are notified as soon as a new version is published at a store. How long it takes is store-related.
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woozie
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Re: Seattle Airports X

Post by woozie »

Stanislaw, i only bought the inital version of Seattle Airports X without KSEA as i'm using T2G's version. I cant find any update that would add dynamic lighting to the other airports in this pack. Am i assuming correctly that i wont receive any updates unless i'm paying the upgrade fee?
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

Hi.
Yes, that is correct. We provide updates as full installers only. The update from the initial version costs 10eur.
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woozie
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Re: Seattle Airports X

Post by woozie »

And you couldnt be bothered to inform potential buyers on the store page?
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