Seattle Airports XP
Latest version: v1.2 (2020)
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- 5-12 posts
- Posts: 7
- Joined: Monday 25 Mar 2019, 00:11
- Name: Josh
Re: Seattle Airports XP
The DD scenery I purchased at https://store.x-plane.org
For Allen/Burrows Island scenery I purchased at: https://propstrikestudio.com/
I've also tried disabling the PropStrike Studios scenery but this did not resolve the issue of doubled up aircraft at KSEA.
Again, thanks for looking in to this.
For Allen/Burrows Island scenery I purchased at: https://propstrikestudio.com/
I've also tried disabling the PropStrike Studios scenery but this did not resolve the issue of doubled up aircraft at KSEA.
Again, thanks for looking in to this.
- Martin_Starski
- 200+ posts
- Posts: 3402
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Seattle Airports XP
Ok, can you pleae try to install our scenery with "no-statics" option and check if there are no statics indeed? Or maybe if you are trying to install without static planes, you get an error then?
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- 5-12 posts
- Posts: 7
- Joined: Monday 25 Mar 2019, 00:11
- Name: Josh
Re: Seattle Airports XP
Okay, with statics turned OFF I get no static aircraft at KBFI, KRNT, KPAE, and Auburn airports. However, at KSEA there are lots of static aircraft. What's interesting about the static aircraft at KSEA with statics off is that they are mostly European aircraft: Alitalia, AirBerlin, Air Dolomiti, air A!ps, Air France CRJ 200, SAS, etc. So you see several European turboprops and regional jets that would never be at KSEA in real life. Also, there are very few US aircraft with statics OFF at KSEA. There are a few Delta aircraft, but not a single Alaska Airlines or Horizon Air aircraft.
After the above results with statics OFF, I installed again with statics ON and got all the above type aircraft now overlapping with Alaska and Horizon, etc aircraft. And again, this issue is only at KSEA. All other airports in the DD Seattle airports package behave as expected.
Also, I've experimented with the previous mesh/terrain elevation issue with the objects floating above ground or sometimes sinking below ground. That issue only comes up at KSEA as well. I've not been able to duplicate that issue at any of the other DD Seattle airports.
Thanks again!
After the above results with statics OFF, I installed again with statics ON and got all the above type aircraft now overlapping with Alaska and Horizon, etc aircraft. And again, this issue is only at KSEA. All other airports in the DD Seattle airports package behave as expected.
Also, I've experimented with the previous mesh/terrain elevation issue with the objects floating above ground or sometimes sinking below ground. That issue only comes up at KSEA as well. I've not been able to duplicate that issue at any of the other DD Seattle airports.
Thanks again!
- Martin_Starski
- 200+ posts
- Posts: 3402
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Seattle Airports XP
Thanks for this report - it's being under investigation.
Can you please send me via Email the screenshots showing all files that are placed in the folders referring to Seattle Airports XP?
Can you please send me via Email the screenshots showing all files that are placed in the folders referring to Seattle Airports XP?
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- 2-4 posts
- Posts: 3
- Joined: Saturday 26 Jan 2019, 12:15
- Name: Julian
Re: Seattle Airports XP
Hey there,
first I want to thank your for that awesome scenery. As I saw some more pictures now it seems I am missing some buildings as well.
Taken at KBFI
I already tried :
all install options (static on/off, photo realistic on/off)
disabling KSEA Demo Area
reinstalling X-Plane
using the manual installation
even deleting the X-Plane standard Erath-Nav-Data and reloading it
runway follows terrain off/on
default settings: Number of Objects high, but even with max no buildings
As the airport itself is working fine it's not a big problem for me, it would be just great to see verything of it. Maybe I missunderstood something with the known floating/sinking Buildings problem, but it just looks different from the other pictures here where there was a black spot where the buildings should be.
Thanks in Advance
Julian
first I want to thank your for that awesome scenery. As I saw some more pictures now it seems I am missing some buildings as well.
Taken at KBFI
I already tried :
all install options (static on/off, photo realistic on/off)
disabling KSEA Demo Area
reinstalling X-Plane
using the manual installation
even deleting the X-Plane standard Erath-Nav-Data and reloading it
runway follows terrain off/on
default settings: Number of Objects high, but even with max no buildings
As the airport itself is working fine it's not a big problem for me, it would be just great to see verything of it. Maybe I missunderstood something with the known floating/sinking Buildings problem, but it just looks different from the other pictures here where there was a black spot where the buildings should be.
Thanks in Advance
Julian
- Martin_Starski
- 200+ posts
- Posts: 3402
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Seattle Airports XP
Julian, can you please be so kind and point out / mark which buildings are missing? It will be much easier to verify this with my colleagues responsible for this project.
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- 2-4 posts
- Posts: 3
- Joined: Saturday 26 Jan 2019, 12:15
- Name: Julian
Re: Seattle Airports XP
Regarding your product video it seems to be that area (you can see some phototextures and objects, only the production halls and buildings missing):
There are missing buildings in the red area and I think in the blue area as well, but I couldn't find any good video or photo to proof that.
My ini order is (I left out some airports but beside Propstrikes Allan Burrow Islands there is no Scenery nearby)
Thanks in Advance
There are missing buildings in the red area and I think in the blue area as well, but I couldn't find any good video or photo to proof that.
My ini order is (I left out some airports but beside Propstrikes Allan Burrow Islands there is no Scenery nearby)
I am kind of sure there is another problem as I tried changing that order sooo many times and there was no success. No Ortho or HD Mesh installed in that area (actaully not any in the USA, only Eu Orthos)SCENERY_PACK Custom Scenery/DD Seattle Airports ARoads/
SCENERY_PACK Custom Scenery/DD Seattle Airports XP/
SCENERY_PACK Custom Scenery/DD Seattle Airports XP Documents/
SCENERY_PACK Custom Scenery/ZZZ DD Seattle Airports XP Terrain/
SCENERY_PACK Custom Scenery/Global Airports/
SCENERY_PACK Custom Scenery/LOWI Demo Area/
SCENERY_PACK Custom Scenery/KSEA Demo Area/
SCENERY_PACK Custom Scenery/MisterX_Library/
SCENERY_PACK Custom Scenery/Neuer Ordner/
SCENERY_PACK Custom Scenery/OpenSceneryX/
SCENERY_PACK Custom Scenery/Orbx_EGFF_A_Cardiff/
SCENERY_PACK Custom Scenery/Orbx_ENHA_A_Hamar_Flyplass/
SCENERY_PACK Custom Scenery/Orbx_ENOV_A_Orsta_Volda/
SCENERY_PACK Custom Scenery/Orbx_L52_A_Oceano_County/
SCENERY_PACK Custom Scenery/Orbx_OrbxlibsXP/
SCENERY_PACK Custom Scenery/Orbx_A_EGLH_Needles/
SCENERY_PACK Custom Scenery/Orbx_A_GB_Central_TrueEarth_Custom/
SCENERY_PACK Custom Scenery/Orbx_A_GB_North_TrueEarth_Custom/
SCENERY_PACK Custom Scenery/Orbx_A_GB_South_TrueEarth_Custom/
SCENERY_PACK Custom Scenery/Orbx_B_GB_Central_TrueEarth_Overlay/
SCENERY_PACK Custom Scenery/Orbx_B_GB_North_TrueEarth_Overlay/
SCENERY_PACK Custom Scenery/Orbx_B_GB_South_TrueEarth_Overlay/
SCENERY_PACK Custom Scenery/Orbx_C_GB_Central_TrueEarth_Orthos/
SCENERY_PACK Custom Scenery/Orbx_C_GB_North_TrueEarth_Overlay/
SCENERY_PACK Custom Scenery/Orbx_C_GB_South_TrueEarth_Orthos/
SCENERY_PACK Custom Scenery/Orbx_D_GB_North_TrueEarth_Orthos/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Chicago/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Dubai/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Las Vegas/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Sydney/
SCENERY_PACK Custom Scenery/SAM_Library/
SCENERY_PACK Custom Scenery/3D_people_library/
SCENERY_PACK Custom Scenery/PuF_Libs/
SCENERY_PACK Custom Scenery/The_Handy_Objects_Library/
SCENERY_PACK Custom Scenery/ff_library_extended_LOD/
Thanks in Advance
- Martin_Starski
- 200+ posts
- Posts: 3402
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Seattle Airports XP
Have you tried to allow XP to rebuild scenery_packs.ini file? If not, please backup your file and allow XP to do this.
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- 2-4 posts
- Posts: 3
- Joined: Saturday 26 Jan 2019, 12:15
- Name: Julian
Re: Seattle Airports XP
Sorry for the late answer: I just tried it leading to the same picture
Julian
Julian
- DD Stanislaw
- Administrator
- Posts: 6267
- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
Re: Seattle Airports XP
Hi. You need to have Seattle City XP package to see city buildings. With the Airports package you get airports only.
Re: Seattle Airports XP
Hello,
I recently purchased the Seattle airports xp scenery and when I load up any of the airports there are static aircraft that spawn underneath the aircraft that are supposed to be in the scenery. In simpler form, I get double static aircraft. The static aircraft that randomly spawn are also not the right airlines and just don’t look good in the scenery. I was wondering if there is a solution to this problem?
Thanks,
Matt
I recently purchased the Seattle airports xp scenery and when I load up any of the airports there are static aircraft that spawn underneath the aircraft that are supposed to be in the scenery. In simpler form, I get double static aircraft. The static aircraft that randomly spawn are also not the right airlines and just don’t look good in the scenery. I was wondering if there is a solution to this problem?
Thanks,
Matt
- DD Stanislaw
- Administrator
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- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
- Martin_Starski
- 200+ posts
- Posts: 3402
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Seattle Airports XP
It's very strange - some other users reported the problem with doubled aircrafts too but we are not able to reproduce it... We run last version of XP11 (after update) and we do not see any issues. In all LOG or Scenery_packs.ini, that were reported by our users having the same problem, there are no strange entries too. It has to be something related to the other addon or plugin, but frankly speaking so far we were not able to identify any common factor...
Re: Seattle Airports XP
I have found the solution to my double static aircraft problem. To fix it I went into world editor and changed all of the gates types at KSEA from Airline to None. the start locations at all of the other airports are set to none and that is why only KSEA has the double static aircraft problem.
- Martin_Starski
- 200+ posts
- Posts: 3402
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Seattle Airports XP
Thanks a lot Mat for this hint - I will discuss it with my colleagues.