Baku XP

Latest version: v1.3 (2019)

martinlest
26-49 posts
26-49 posts
Posts: 30
Joined: Friday 04 Dec 2015, 21:07
Location: EGLF

Re: Baku XP

Post by martinlest » Saturday 11 Jan 2020, 20:51

Hi. Found that I have a large 'bump' (the runway has a visible 'ripple) near the turnaround area at rwy16. The a/c bounces up and down at that point Is that a known problem (with a known fix)? Am I going to have to flatten the airport? I have runways follow terrain contour 'on'.

XP11.41; UBBB v1.3

Thanks.

User avatar
Martin_Starski
200+ posts
200+ posts
Posts: 1066
Joined: Monday 24 Sep 2012, 11:11
Name: Marcin
Location: Warszawa

Re: Baku XP

Post by Martin_Starski » Saturday 11 Jan 2020, 22:19

Hi! Unfortunately our scenerys do not support "runways follow terrain" option due to the flatten mesh.

martinlest
26-49 posts
26-49 posts
Posts: 30
Joined: Friday 04 Dec 2015, 21:07
Location: EGLF

Re: Baku XP

Post by martinlest » Friday 24 Jan 2020, 19:24

One more question, please. This is a general question relating to DD products, but I post it here as it relates to a number of DD products that I have purchased - and I am not sure where else would be appropriate.

Is there a way to stop black smoke puffing from chimneys in DD scenery? The XP11 effect is notoriously awful, with black puffs being propelled into the air at 100s of kph! It really does look silly and I'd love to stop the chimneys 'smoking': but having spent an hour Googling and trying out options, nothing has so far worked. What do I need to disable, maybe in Overlay Editor (in city sceneries, as well as airports).

Thanks!

User avatar
Martin_Starski
200+ posts
200+ posts
Posts: 1066
Joined: Monday 24 Sep 2012, 11:11
Name: Marcin
Location: Warszawa

Re: Baku XP

Post by Martin_Starski » Friday 24 Jan 2020, 19:43

Hello, I'm not sure if it can be easily done but let me check this - will get back to you with an answer.

martinlest
26-49 posts
26-49 posts
Posts: 30
Joined: Friday 04 Dec 2015, 21:07
Location: EGLF

Re: Baku XP

Post by martinlest » Friday 24 Jan 2020, 19:48

Hi. OK, thanks, but I seem to have managed it...

I found .obj files containing the phrase 'white_smoke'. From my Googling, it seems to be the last of the four values that governs the speed and size of the smoke puffs.I changed the value to '1'.. and now, the chimneys are still there, but they are not smoking at all. Until Laminar creates a slow, steady stream of realistic white smoke, this is definitely the best option, IMHO!

Post Reply