Search found 11 matches

by tbird8034
Monday 30 Dec 2019, 19:21
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

Hi Martin - I love your team's work.However, my home airport KSEA still bedevils me with low fps.I'm already running light textures and low AI, but I drop from > 30 fps to + -10 fps whenever KSEA comes into view. It seems worst at the main terminal. Are detailed interiors a significant fps hit? If s...
by tbird8034
Wednesday 25 Dec 2019, 00:29
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

I'm getting 30 FPS with a GTX 1070. Yes, it's true AI aircraft can demand lots of GPU resources..........Steve
by tbird8034
Wednesday 27 Nov 2019, 18:32
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

Hi Martin, I fixed my impossibly low FPS at KSEA. I uninstalled a "LA photo" scenery as well as multiple instances of "sim connect" and a couple of other things. My FPS jumped from 6-7 to 25 + or _. All other FSX settings and files remained unchanged. One of those things definite...
by tbird8034
Monday 28 Jan 2019, 21:42
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

Hi Martin - Is it possible to delete specific objects at KSEA? I'm trying to get frame rates around 20 - I'm down around 8 whenever KSEA is on screen. I can't figure out what is killing the FRs when all the rest of Seattle aprts. and city are fine. Thanks . Steve
by tbird8034
Monday 14 Jan 2019, 17:20
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

Hi Martin - I've attached a couple of pictures of the "bluries" when approaching KSEA and one of aircraft that should be at a gate instead of a stand. Also, the suggested path to the ADEs (\Prepar3D\Addon Scenery\Seattle X\Scenery) didn't work for me. I'm using FSX:SE - is the "Prepar...
by tbird8034
Monday 14 Jan 2019, 05:18
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

Thanks for the quick reply Martin. I'll send some screenshots and provide more details................Steve
P.S. I'm looking forward to seeing the airport from that new South Satellite skybridge.
by tbird8034
Sunday 13 Jan 2019, 17:04
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

Hi - Love your scenery. What should I attempt to fix the "bluries" when KSEA is in view? Also, can you tell me the ADE or AFCAD file locations for Seattle airports? Thanks much. Steve
by tbird8034
Monday 31 Dec 2018, 05:19
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

Re: Seattle Airports X

Seattle Airports X is a wonderfully accurate portrayal of the real life airports. However, one detail I'd like to change is the fact that at these airports, most of the time, traffic lands to the south (see Flight Tracker). Could you point me to the ADE ? files so I can change the traffic patterns? ...
by tbird8034
Saturday 29 Dec 2018, 21:26
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle Airports X
Replies: 1029
Views: 586264

KRNT elevation error

At KRNT all the paved surfaces were about 10' above the unpaved surfaces. I tried Wise87's suggestion and removed the file "0_cvx_PNW_KPAE_lake_excludes.BGL" from the ...........Seattle x / scenery folder and this solved the elevation error. Also, the the other 4 Seattle Airport's elevatio...
by tbird8034
Saturday 16 Jun 2018, 14:43
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238698

Re: Seattle City X

Stanislaw - Thank you for your timely and informative response............(tbird8034) Steve
by tbird8034
Friday 15 Jun 2018, 23:58
Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
Topic: Seattle City X
Replies: 357
Views: 238698

Re: Seattle City X

Hi Stanislaw - Terrific scenery. However, there are numerous black ground polys where objects should appear. I reordered the library placing Seattle City X # 1 and nothing changed. The attached screen pix illustrate the situation. Thank you for any support you can offer...........Steve