Search found 3 matches
- Tuesday 31 Dec 2019, 20:34
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 662507
Re: Seattle Airports X
UPDATE: Best I can tell it's fixed. Had to clear the shader chache (suspected shaders with the colorless taxiways). Going through this I suspect the problems started when ORBX Central was auto-updated. Thinking it had something to do with the new layering put in (Seattle X is not an option in the in...
- Tuesday 31 Dec 2019, 18:58
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 662507
Re: Seattle Airports X
Martin, I didn't think aircraft would either but that was the only change I could think of. So far it's the best progress I've made... Orbx (Insertion Point -> Enable Legacy Layering -> Airports and Regions below Seattle X and Global openLC below Seattle X). After that I re-ran the auto tool in VECT...
- Tuesday 31 Dec 2019, 01:03
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 662507
Re: Seattle Airports X
Martin, Recently I started having two separate problems with Seattle Airports X (P3D v4.5). They seemed to start after installing both the new PMDG 737 and the AeroSoft A330 Professional. - The airport elevation at KRNT is incorrect and places the runway below ground level with steep cliffs up both ...