Ok , So what I did was create a folder and named it Seattle city and put the file CVX_SEA_Vector only in it and activated it in the library and I loaded the sim up a couple of times and it works good now without having to refresh the library every time I load the sim
Terry
Search found 8 matches
- Friday 14 Aug 2020, 20:20
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
- Sunday 09 Aug 2020, 19:43
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
Re: Seattle Airports X
Did some more experimenting and by removing the file CVX_SEA_Vector it loads ok now .not sure what that file does, but didn't see anything amiss ,not to say their could be.. lots to see in this scenery
Terry
Terry
- Sunday 09 Aug 2020, 18:03
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
Re: Seattle Airports X
Hi, thanks but I tried Stan's suggestion and all it did was change the order in the library.. from 3rd to the top. I still have to re-load the library at Seattle to fix it.. other than that it is very nicely done scenery and good fps as well.. One thing though ,I dont know if it make a difference is...
- Saturday 08 Aug 2020, 18:16
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
Re: Seattle Airports X
Hi , yes PNW is activated and no other Seattle or washington State scenery added
Terry
Terry
- Friday 07 Aug 2020, 18:42
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
Re: Seattle Airports X
Ok here's the weird part.. I deactivated PNW 05 scenery in scenery library and it didnt change, re-activated it and it was OK.. re-loaded sim and opened library but didn't deactivate anything just said ok and let library rebuild and it was ok. Did this a couple of times and was ok ..appears somethin...
- Friday 07 Aug 2020, 15:07
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
Re: Seattle Airports X
I completely took it all back out as per your instructions and installed just the airports first and everything was good.I then installed Seattle city and it was back to same issue.it appears to be Seattle city causing this I also took out those files referenced in the link you provided but that did...
- Friday 07 Aug 2020, 00:10
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
Re: Seattle Airports X
Hi, No, it never changed, it could have been that way from when I installed the airports, I just never noticed. I am using P3dv4.5 and have all of Orbx sceneries installed, PNW, Vector NA Landclass . your scenery is all above Orbx and right now they are at the top. KSEA is deactivated in vector. I h...
- Thursday 06 Aug 2020, 19:20
- Forum: Products - FSX, FSX:SE, FSW, P3Dv1/v2/v3
- Topic: Seattle Airports X
- Replies: 1032
- Views: 646893
Re: Seattle Airports X
Hi
I just installed Seattle X city in conjuction with Seattle airports X and have notice a gap at the threshold of all 3 runways 16 .I had not noticed it when I had just he airports installed and was wondering if that is the way it was created and supposed to be like this.
Thanks
Terry
I just installed Seattle X city in conjuction with Seattle airports X and have notice a gap at the threshold of all 3 runways 16 .I had not noticed it when I had just he airports installed and was wondering if that is the way it was created and supposed to be like this.
Thanks
Terry