Search found 16 matches

by R5311
Tuesday 06 Apr 2021, 02:27
Forum: Products - X-Plane 11
Topic: Washington XP
Replies: 206
Views: 98711

Re: Washington XP

What would cause all these duplicate markings at KDCA?
by R5311
Thursday 01 Apr 2021, 04:03
Forum: Products - X-Plane 11
Topic: Seattle Airports XP
Replies: 256
Views: 110017

Re: Seattle Airports XP

Yes, we have our photoground, which can be choosed to install. I checked the box to install the photoground--I assumed this meant you have included the entire tile for the Seattle area, but I don't see any ortho for it after installing. Does your photoground just mean you have included photo scener...
by R5311
Wednesday 31 Mar 2021, 15:46
Forum: Products - X-Plane 11
Topic: Seattle Airports XP
Replies: 256
Views: 110017

Re: Seattle Airports XP

OrthXP gives you orthos+mesh. Our products give you otrhos+mesh. If you install OrthXP our custom mesh will not be visible. The only solution would be to compile the OrthoXP data including our custom mesh data. So your product includes its own ortho for the Seattle area? It doesn't seem to be visib...
by R5311
Friday 21 Aug 2020, 01:33
Forum: Products - X-Plane 11
Topic: Seattle City XP
Replies: 78
Views: 31311

Re: Seattle City XP

Apologies, meant to post that on the Seattle Airport forum.
by R5311
Friday 21 Aug 2020, 01:32
Forum: Products - X-Plane 11
Topic: Seattle Airports XP
Replies: 256
Views: 110017

Re: Seattle Airports XP

Any update on an ortho4xp patch?
by R5311
Thursday 20 Aug 2020, 02:19
Forum: Products - X-Plane 11
Topic: Seattle City XP
Replies: 78
Views: 31311

Re: Seattle City XP

Hi,
Any news on an ortho patch?
by R5311
Friday 27 Mar 2020, 00:57
Forum: Products - X-Plane 11
Topic: Seattle City XP
Replies: 78
Views: 31311

Re: Seattle City XP

I can appreciate the need of a small group of individuals to "stay in business," and updating buggy scenery doesn't help pay bills. To be fair, if I were a designer, I don't know if I would do things differently, especially if this was my primary source of income. But, to the consumer, it ...
by R5311
Thursday 05 Mar 2020, 12:38
Forum: Products - X-Plane 11
Topic: Washington XP
Replies: 206
Views: 98711

Re: Washington XP

Martin, are you asking me regarding my jetbridge issues or ckncruz?..
by R5311
Wednesday 04 Mar 2020, 23:49
Forum: Products - X-Plane 11
Topic: NY Airports v2 XP
Replies: 636
Views: 446330

Re: NY Airports v2 XP

Are there any plans to update these airports anytime soon?
by R5311
Wednesday 04 Mar 2020, 23:36
Forum: Products - X-Plane 11
Topic: Washington XP
Replies: 206
Views: 98711

Re: Washington XP

Several jetbridges are totally missing from terminal A.
dca.jpg
by R5311
Friday 03 Jan 2020, 00:41
Forum: Products - X-Plane 11
Topic: Chicago Airports XP
Replies: 158
Views: 40176

Re: Chicago Airports XP

Thanks for the nice sceneries. Just a few things I noticed. When taxiing around taxiway PP north and south of 27L, the taxiway is not curved as it should be according to the taxiway diagram. Also, in real life, taxiway TT only exists north of 27L. In your model it extends in a straight line south of...
by R5311
Thursday 23 Aug 2018, 19:41
Forum: Products - X-Plane 11
Topic: Seattle Airports XP
Replies: 256
Views: 110017

Re: Seattle Airports XP

Yes, I too had to remove the included XP terrain file because it was causing my own ortho4xp Seattle scenery to not display.
by R5311
Thursday 23 Aug 2018, 18:45
Forum: Products - X-Plane 11
Topic: Seattle Airports XP
Replies: 256
Views: 110017

Re: Seattle Airports XP

And some blurry markings:

Texture resolution settings??
by R5311
Thursday 23 Aug 2018, 18:45
Forum: Products - X-Plane 11
Topic: Seattle Airports XP
Replies: 256
Views: 110017

Re: Seattle Airports XP

Not sure why only one of my attachments is displaying. Here's the floating house--

1. Runways follow terrain - [ENABLED]
2.
Ortho4XP scenery_packs.ini entries - [BELOW "ZZZ DD Seattle Airports XP Terrain"]

/SD
by R5311
Thursday 23 Aug 2018, 18:43
Forum: Products - X-Plane 11
Topic: Seattle Airports XP
Replies: 256
Views: 110017

Re: Seattle Airports XP

The first floating building is right over the approach end up 16R. It appears to be transparent and the elevation seems sort of off. The floating house is west of runway 34L/16R. There also appear to be some issues with some of the taxi markings appearing blurry. I do have runways follow contours ch...