Seattle Airports XP

Latest version: v1.2 (2020)

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sealeo
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Missing rotating airport beacons

Post by sealeo »

Great work with Seattle Airports and City, and NY Airports and city.

Looking at KSEA, it seems the Beacon has maybe been hidden by the tower. The antenna lights don't work on the tower either. I see the same issue with KLGA with DD NY Airports.
I did a clean install of X-Plane 11.26 and checked scenery order in scenery.ini after reinstall of Seattle Airports and City v1.1.
Is it easy enought to change the height of the beacon so its visible?
Thanks for any help.


I
1000 version
SCENERY

# Comments added by xOrganizer: X-Plane will ignore and remove them when loading

# AIRPORTS (SORTED)
SCENERY_PACK Custom Scenery/LOWI Demo Area/
SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/
SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/
SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/
SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/
SCENERY_PACK Custom Scenery/DD_NY_Airports_v2_XP_1KJFK-KLGA-KTEB_Roads/
SCENERY_PACK Custom Scenery/DD_NY_Airports_v2_XP_KJFK-KLGA-KTEB/
SCENERY_PACK Custom Scenery/DD_NY_City_XP/
SCENERY_PACK Custom Scenery/DD Seattle Airports ARoads/
SCENERY_PACK Custom Scenery/DD Seattle Airports XP/
SCENERY_PACK Custom Scenery/DD Seattle City XP/
SCENERY_PACK Custom Scenery/KSEA Demo Area/

# AIRPORTS
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Chicago/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Dubai/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Las Vegas/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Sydney/

# REGIONAL SCENERY
SCENERY_PACK Custom Scenery/Global Airports/

# LIBRARIES
SCENERY_PACK Custom Scenery/3D_people_library/
SCENERY_PACK Custom Scenery/BS2001 Object Library/
SCENERY_PACK Custom Scenery/CDB-Library/
SCENERY_PACK Custom Scenery/JB_Library/
SCENERY_PACK Custom Scenery/MisterX_Library_1.51_FULL/
SCENERY_PACK Custom Scenery/NAPS_library/
SCENERY_PACK Custom Scenery/R2_Library_v2/
SCENERY_PACK Custom Scenery/RE_Library V1.8/
SCENERY_PACK Custom Scenery/RuScenery/
SCENERY_PACK Custom Scenery/The_Handy_Objects_Library/

# MESH
SCENERY_PACK Custom Scenery/ZZZ DD Seattle Airports XP Terrain/

# NEEDS ATTENTION
SCENERY_PACK Custom Scenery/DD Seattle Airports XP Documents/
SCENERY_PACK Custom Scenery/DD Seattle City XP Documents/
SCENERY_PACK Custom Scenery/DD_NY_Airports_v2_XP Documents/
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

Can you show us via the screenshot which beacon lights are you missing?
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sealeo
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Re: Seattle Airports XP

Post by sealeo »

Thanks for the reply.
I have attached shots from the control towers at KSEA with no rotating beacons. Also the big control tower antennas should be blinking. There is also a shot facing North to KBFI, not seeing the beacon there either.

Other shots are from KLGA from NY v2. Not seeing any beacons at KLGA or KJFK.

I downloaded the new Seattle Airports v1.1 and City v1.1 from x-plane.org. There is only the option for the .exe. No .zip is available.

Also attached my 11.30r2 settings. Thought it might be 11.30r2, but I tried a clean install of 11.26 with same result.

Thanks.
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sealeo
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Re: Seattle Airports XP

Post by sealeo »

more shots
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

Let me check this - will come back to you asap.
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

It's confirmed that such beacon lights are simply missing. Only in KBFI there should be the custom beacon, but in the other airports they are not placed indeed. Thanks for the tip - it has been noted and of course we will correct this in the next update.
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sealeo
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Re: Seattle Airports XP

Post by sealeo »

Thank you for the reply. I will wait for the next update.
CreeperLegolas
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Issue with planes smashed together at gates

Post by CreeperLegolas »

Hello my name is Wesley I need technical assistance with Seattle airports xp, I noticed every time when i am at any gate it says another plane inside of the plane sitting at the gates any help would be great not sure if its a bug or not. Thanks
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

Hello Wesley! Of course we will try to help but frankly speaking I do not understand your problem - can you post the screenshot or explain the problem in details?
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rsmith6621a
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Re: Seattle Airports XP

Post by rsmith6621a »

I am experiencing gross long load times with SeattleX airports. It can take up to 7 minutes to load new scenery. Is there any remedy for this or something I am missing something. ?

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DD Stanislaw
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Re: Seattle Airports XP

Post by DD Stanislaw »

Hi.
Loading time may be related to your PC general speed, the state of your PC components (if they work correctly), the room temperature your PC is working in, the amount of all 3rd party and default sceneries loaded into X-Plane, the amount of aircraft loaded into the sim, graphic settings in the sim, graphic processor settings and many more elements. With the information you have provided in the message above we are unable to suggest any particular things to check I am afraid...
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rsmith6621a
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Re: Seattle Airports XP

Post by rsmith6621a »

Stan,

Here is what I have discovered.. XP 11.30

C172 KGEG Default Rnwy 21 Load time 2.5 minutes
C172 SEATTLEX KSEA Rnwy 16 Load time 6.5 minutes
Zibo 737 SEATTLEX KSEA Rnwy 16 Load time 8.5 minutes
Zibo KSFO Gate F 75 Load time 3.25 minutes
C172 KSFO Gate F75 Load time 2.5 minutes
Zibo Aerosoft EDDF Load time 3.0 minutes
C172 AS EDDF Load time 2.5 minutes

I don't know if this helps you with my issue or if you can make a suggestion.
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Martin_Starski
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Re: Seattle Airports XP

Post by Martin_Starski »

And if I could just throw in my "two cents" here. As far as I know X-plane does have to determine for every object in a given tile at which LOD it needs to be displayed and then all scenery elements need to be expanded into GPU primitives, sorted, grouped together for maximum display speed etc. I can presume that newer x-plane versions do more of that to improve frame rates and that takes time in case of the complex areas / complex sceneries, for example include more than one "custom-made" airport. I don't know if you also have Seattle City XP, but even only Seattle Airports XP is the complete package of 5 airports located in the same area - If you have lots of custom scenery to load in your startup location, I'm afraid it should simply take more time. There is always the question how much autogen is in area (i.e. airport in middle of nowhere versus New York or Seattle with tons of houses, roads etc.). Probably sometimes rebuild of preferences and shadercache folder can help to improve the situation a little bit, but it's only my presumption. Maybe it's also worth checking the XP logs to check if there are any errors during loading, like missing dll's mostly generated by some plugins.
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rsmith6621a
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Re: Seattle Airports XP

Post by rsmith6621a »

Martin.

I also have SeattleX and Seattle CityX installed in P3dv4.4 along with several Orbx airports and 3 Orbx FTX products and my load times sitting either at a gate or on a runway at KSEA is never more than 2 minutes, average time is 75 seconds with the PMDG QOS.

Right now XP 11 is bare except for a few scenerys. I will not spend $$$ on XP untill I get the basics to work.
rsmith6621a
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Re: Seattle Airports XP

Post by rsmith6621a »

Stan.

I noticed the other day that there are Freight Trains using the LightRail tracks at KSEA. Is there anyway to stop that?
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