Seattle Airports X

Latest version: v1.4 (2020)

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Captthud
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Re: Seattle Airports X

Post by Captthud »

Just saw the post about renaming the bgl's.....no joy
Thanks
Rick
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

Airbusdawg wrote: Monday 01 Feb 2021, 20:02 that it is a .dll file and it is archived
You should have been provided with exe file - if it's otherwise, please contact the store directly.
Captthud wrote: Monday 01 Feb 2021, 21:23 post about renaming the bgl's.....no joy
Is it solved or the problem still exists? If yes, what other addons do you have? GSX2? What about SODE - any errors in the log file? Do you have both v4 and v5 installed?
Captthud
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Re: Seattle Airports X

Post by Captthud »

The first pic is from V4, the second pic is from V5, yes I have both sims installed
I have an idea that SODE, and GSX has nothing to do with this; however I checked the log files anyway, and there were no errors
No joy means renaming the bgl's as posted in a earlier reply did not work
Rick
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

I checked in my fresh p3d v5 installation and there is no such error - something has to be wrong in your config / install. Please make sure that our scenery is on top of scenery library and there are no duplicated afcads.
Joseph29
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Re: Seattle Airports X

Post by Joseph29 »

I just bought both the Seattle airports scenery and the city of Seattle scenery for P3D v5.1 and I have a install question. Do I need to install one of them first? Or does it not matter which one I install first?
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

Hi!
The design of our installers ensures correct installation in any order. :wink:
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bradley27
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Re: Seattle Airports X

Post by bradley27 »

Im very late to this thread but maybe it will be seen?

I was wondering a few things...

1. Can the KSEA Afcad/AFD file be Edited/Compiled correctly to improved parking allocations for AI using ADE (P3Dv4)????

2. Is this airport likely to get a reboot/rework/update for P3D v4/v5 again?

3. The night lighting for the terminal and ramp areas looks really pale and white....looks quite strange?
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

bradley27 wrote: Friday 12 Feb 2021, 21:54 Afcad/AFD file be Edited/Compiled
For your personal use it's theoretically possible. To be in line with our rules described in the manual, it would be great if you ask for the official approval via Email.
bradley27 wrote: Friday 12 Feb 2021, 21:54 get a reboot/rework/update for P3D v4/v5 again?
Some issues have been reported and identified, so we are going to look at them closer as soon as we will have a bit more processing capacity.
bradley27 wrote: Friday 12 Feb 2021, 21:54 night lighting for the terminal
We are not going to change anything. I respect your opinion but there are different graphic cards, monitor settings, graphic setting and different tastes, which we are not able to satisfy fully.
bradley27
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Re: Seattle Airports X

Post by bradley27 »

Martin_Starski wrote: Friday 12 Feb 2021, 22:16
bradley27 wrote: Friday 12 Feb 2021, 21:54 Afcad/AFD file be Edited/Compiled
For your personal use it's theoretically possible. To be in line with our rules described in the manual, it would be great if you ask for the official approval via Email.
bradley27 wrote: Friday 12 Feb 2021, 21:54 get a reboot/rework/update for P3D v4/v5 again?
Some issues have been reported and identified, so we are going to look at them closer as soon as we will have a bit more processing capacity.
bradley27 wrote: Friday 12 Feb 2021, 21:54 night lighting for the terminal
We are not going to change anything. I respect your opinion but there are different graphic cards, monitor settings, graphic setting and different tastes, which we are not able to satisfy fully.
Cool, thanks for the replies. With approval for AFCAD editing i havent yet bought this scenery, its one im considering buying. Who does this email go to?
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

bradley27 wrote: Friday 12 Feb 2021, 21:54 1. Can the KSEA Afcad/AFD file be Edited/Compiled correctly to improved parking allocations for AI using ADE (P3Dv4)????
2. Is this airport likely to get a reboot/rework/update for P3D v4/v5 again?
3. The night lighting for the terminal and ramp areas looks really pale and white....looks quite strange?
bradley27 wrote: Friday 12 Feb 2021, 22:20 i havent yet bought this scenery, its one im considering buying
Sorry, I do not get it :wink:
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saminelo
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Re: Seattle Airports X

Post by saminelo »

Purchased the current version 1.4 and have the issue with the double taxiway signs. It surprises me, seeing how far back the problem goes, that it still hasn't been resolved.

It breaks the immersion and is frankly not really usable at this time. GSX/SODE gates do not operate. The SODE Platform Manager is not showing any warnings or errors. The only way around it for me is to set that the parking position has 1 jetway in GSX and tick the box Don't create jetways
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

saminelo wrote: Thursday 11 Mar 2021, 19:54 how far back the problem goes
It's on to-do list indeed - we are still trying to find a time to provide an update, sorry.
saminelo wrote: Thursday 11 Mar 2021, 19:54 GSX/SODE gates do not operate
Are you not able to run jetways via Shift + D?
yoshua
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Re: Seattle Airports X

Post by yoshua »

I can't get rid of these jetways. For a while I had the default terminals but I managed to get rid of that but now these dumb jetways are still there and I think the parking and taxiways are still in the default spot.
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

These jetways are definitely from another addon.
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yoshua
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Re: Seattle Airports X

Post by yoshua »

Never mind had a brain fart and came here. But I got it.
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