NY Airports v2 X

Latest version: v2.6 (2020)

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yves3550
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Re: NY Airports v2 X

Post by yves3550 »

I went to EWR, and choose gate C128 Heavy.
Here is my GSX posiiton... gate small...
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Martin_Starski
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Re: NY Airports v2 X

Post by Martin_Starski »

ok, you are talking of GSX behavior, which is not our addon but in theory should be based on our AFCAD. In P3D you may see that C128 is described as heavy, but maybe we need to check the config again - we will get back to you.

In the meantime please only confirm sim version and scenery version.
yves3550
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Re: NY Airports v2 X

Post by yves3550 »

It should be your AFCAD as I made a fully new install after having deleted the old one.
What yous afcad name?
yves3550
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Re: NY Airports v2 X

Post by yves3550 »

I just edited the AFCAD in ADE : Gate C128 is a heavy gate, but has only 26m radius.
Same for gates 102, 120
126 medium has only 23m radiuis.

I think you should resize the radius of the gates.
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udidwht
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Re: NY Airports v2 X

Post by udidwht »

Quote...

"If the scenery was added via add-on.xml (which means that it is not possible to remove it manually from the Scenery library), you only need to remove the respective folders from the following location: ...\Users\username\Documents\Prepar3D v3 Add-ons and then remove the scenery folder from "Addon Scenery" folder. Then start the sim.

If the entry of scenery can be removed from the "Scenery Library" manually, please do this, close the simulator and afterwards remove the respective folders from "Addon Scenery" - that should be enough.

You may also remove the appropriate files from SODE folders, which you may find here: C:\Program Files\12bPilot\SODE"


My P3D install has the SODE folders you mention are in C:\ProgramData\12bPilot\SODE

Inside the SimObjects folder (within SODE folder) I have...

DrezwieckiDesign_KEWR
" _KJFK
" _KLGA
" _NYAv2
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Martin_Starski
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Re: NY Airports v2 X

Post by Martin_Starski »

yves3550 wrote: Saturday 08 Aug 2020, 16:04 you should resize the radius of the gates
We check this - thanks for the report.
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Martin_Starski
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Re: NY Airports v2 X

Post by Martin_Starski »

udidwht wrote: Saturday 08 Aug 2020, 19:58 Inside the SimObjects folder (within SODE folder)
You may remove them all (always make a backup).
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DD Stanislaw
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Re: NY Airports v2 X

Post by DD Stanislaw »

The radius of the gate is resized correctly and AI parks there correctly. Please contact GSX support. GSX is not our software.
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yves3550
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Re: NY Airports v2 X

Post by yves3550 »

That has nothing to do with GSX. GSX is only reading the AFCAD file.
A 36m wingspan (that is 18m radius) is to small for a heavy AC. It should be 62 or 64m (31 or 32m radius).
As I told you, I verified in ADE.
I have modified the wingspan and am just arriving to KEWR from LEMD with a QW787.
I'll tell youif it is better, and eventually send to you the modified AFCAD.
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yves3550
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Re: NY Airports v2 X

Post by yves3550 »

Here is my AC parked at gate C128 Heavy with a 32m radius, and the2 AFCADs (yours and the modified one)
Yves.
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DD Stanislaw
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Re: NY Airports v2 X

Post by DD Stanislaw »

OK, thanks!
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Crabby
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Re: NY Airports v2 X

Post by Crabby »

Cars still driving around airport at KLGA

I posted about this a while back when using P3D v4. Now, I got a brand new computer. Installed P3D v5 (just purchased and installed yesterday).

Loaded Orbx Base, LC and Vector for P3D v5
Loaded FS Global 2020 mesh

Loaded NY City and Airports (KJFK, KLGA, KTEB). I allowed the installer to install them in the default location. The only thing I touched during install was NOT installing static aircraft.

I have traffic set at 20%
So two different PCs, two versions of P3D, a super clean install, and I have the same problem. Am I the only one seeing this?
Crabby
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Re: NY Airports v2 X

Post by Crabby »

Cars on KLGA FIXED...at least now I know what was causing it. Thanks to the new way Orbx install into p3d v5, I decided to turn off Orbx Vector. That did it. So now to find out why.
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Martin_Starski
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Re: NY Airports v2 X

Post by Martin_Starski »

Hi, thanks for your report. The point is that so far you are the only one, who reports this problem. If it's being caused by FTX Vector, it can be worth asking via ORBX forum too. As far as I remember, KLGA was not identified by Vector configuration tool, right? May I understand that our scenery is on top over the other ORBX entries (only their library can be higher).
Crabby
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Re: NY Airports v2 X

Post by Crabby »

All add on scenery, including DD scenery, is above any ORBX or MESH
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