Seattle City X

Latest version: v1.4 (2020)

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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski »

Yes, they should have higher priority - you can set this via ORBX Central using the option of inserting points.
sho69607
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Re: Seattle City X

Post by sho69607 »

Hello,

I noticed with the current release of Seattle City X, Mt Rainier is glowing white at night. Is this a bug?
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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski »

No, it's the way how it's designed.
Doc_Z
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Re: Seattle City X Uninstall from P3d v4

Post by Doc_Z »

I have several DD products installed in both P3d v4.5 and v5. I want t removed the v4.5 versions. Do I just remove them from the P3d v4 Add-ons folder?
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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski »

in order to uninstall the scenery you should:

-> remove the respective scenery folder from the following location: ...\Users\"username"\Documents\Prepar3D v4 Add-ons
-> remove the respective scenery folder from the "Addon scenery" folder in main P3D directory

You may also consider to remove the respective files from the SODE folder, which should be here: C:\ProgramData\12bPilot\SODE
However I do not not know how the things look like if you have both p3d v4 and p3d v5, so maybe it's better to not touch them :roll:
wianfe
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Re: Seattle City X

Post by wianfe »

Hello!
I did not find the New Post button so, I posted my doubt here. Sorry. I would like to know what I need to do or configurate to move the Seatle city scenery priority up and down in the Scenery library of the Prepar 3D v.4? Thanks for attention!
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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski »

Hi, it's necessary to understand where exactly would you like to place it. Our scenery is being added by xml option, which is recommended by LM, and thus cannot be easily moved. But if you want to make it down below some orbx entries, you can do this in orbx central by the function "Insertion points".
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DD Stanislaw
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Re: Seattle City X

Post by DD Stanislaw »

It should be above ORBX, as shown in your screenshot.
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wianfe
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Re: Seattle City X

Post by wianfe »

Hi Martin. Thanks for your attention I would like to configure the scenery to see objects like cars, ships, etc. Is it possible!
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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski »

wianfe wrote: Tuesday 18 Aug 2020, 23:05 to configure the scenery to see objects like cars, ships
If you are talking about our scenery, all configuration options are available to choose via installer. You may simply run it again and mark the possible options.

If you are talking about objects from the other addons, I presume it will not be possible to "mixed" them but such question should be addressed to the developers of such other addons.
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Re: Seattle City X

Post by Boairaf »

To Whom It May Concern:
Please be advised I'm interested in purchasing Seattle City X, for P3Dv4.5. I understand the X plane version has animated space needle elevators. Are these movable space needle elevators as well as other animations available in the FSX/P3D version? Please advise and thank you for your time and patience. : 8)

Mr. Frank Tennyson
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DD Stanislaw
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Re: Seattle City X

Post by DD Stanislaw »

Hi.
This animation is definitely available in the FSX/P3D version, I am not sure the X-Plane version though.
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Daveo
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Re: Seattle City X

Post by Daveo »

Any fixes for these elevation issues at KPAE?

This is absolutely ridiculous.
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Martin_Starski
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Re: Seattle City X

Post by Martin_Starski »

You mean in p3d v5.1 HF1, right? It's still under investigation.
Daveo
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Re: Seattle City X

Post by Daveo »

Ok the only way I got this to work is actually copy all the files over from the P3D 4 install into P5.1.
There must be an issue with the installer when installing into 5.1.

I also had to bypass the xml install at first and add it manually to the scenery library in order to get it above Orbx entries otherwise it was grayed out an not movable.
Hope this helps.
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