Seattle Airports X

Latest version: v1.4 (2020)

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SpinCykle
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Re: Seattle Airports X

Post by SpinCykle »

All the airport signs and markings look fine to me. I've taxied around for 15 minutes sight seeing. Here's 34R @ H.

https://ibb.co/s288wKD

Have you checked your scenery load order? This is what mine looks like.

https://ibb.co/mHRT1r8
airbadger
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Re: Seattle Airports X

Post by airbadger »

SpinCykle wrote: Friday 10 Jul 2020, 14:00 All the airport signs and markings look fine to me. I've taxied around for 15 minutes sight seeing. Here's 34R @ H.

https://ibb.co/s288wKD

Have you checked your scenery load order? This is what mine looks like.

https://ibb.co/mHRT1r8
Thanks for checking. My scenery order looks like yours and is fine. Truly, I'm at a complete loss here. Oh well.
airbadger
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Re: Seattle Airports X

Post by airbadger »

There is something wrong with the way DD is excluding default KSEA on my particular system. I have no idea why. If I open up stock KSEA in ADE and remove the taxiway signs, they're gone, but it seems like all the default taxiway links and parking spots are still there, because I have AI parked in weird positions and inside terminals.
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

There are two possible options - there is a conflicting AFCAD or our scenery is below some other addons for this area. If you make the update of scenery content of p3d v5, it may be necessesary to reinstall our scenery with admin rights. Frankly speaking I wasn't able to find our Seattle entries in your screenshots, but have you tried to use the function "Insertion points" in ORBX Central to place ORBX addons below our scenery?
airbadger
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Re: Seattle Airports X

Post by airbadger »

Martin_Starski wrote: Saturday 11 Jul 2020, 08:48 There are two possible options - there is a conflicting AFCAD or our scenery is below some other addons for this area. If you make the update of scenery content of p3d v5, it may be necessesary to reinstall our scenery with admin rights. Frankly speaking I wasn't able to find our Seattle entries in your screenshots, but have you tried to use the function "Insertion points" in ORBX Central to place ORBX addons below our scenery?
I have no other conflicting AFCADs. It is layered properly. But I found my own solution: I opened up Seattle-Tacoma Intl KSEA.bgl in ADE and added an exclusion rectangle over the whole airport.
udidwht
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Re: Seattle Airports X

Post by udidwht »

737 correct?
udidwht
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Re: Seattle Airports X

Post by udidwht »

Here it is...(737 at Paine field) latest version of Seattle X 1.4

https://www.dropbox.com/s/jafijogy8yljhcu/737.PNG?dl=0
flightbudy
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Re: Seattle Airports X

Post by flightbudy »

there seems to be missing gates, GSX isn't picking up B1, B7. and B17 isn't a listed gate on the diagram. is there a Afcad fix for this?
flightbudy
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Re: Seattle Airports X

Post by flightbudy »

also some gates have gsx jetways along with DD jetways.
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

udidwht, could you please make a closer screenshot? Indeed, something is wrong there.
Image
udidwht
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Re: Seattle Airports X

Post by udidwht »

Here you go. It's only that (1) aircraft

https://www.dropbox.com/s/sao1ksgwgdxwl ... c.PNG?dl=0
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

OK, thanks! We will have a look at it.
Which version of the product you have?
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flightbudy
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Re: Seattle Airports X

Post by flightbudy »

Double Jetway and Missing gate fix for KSEA with GSX.

For those having missing gates and double Jetways here is what you need to do.
at (NA Pacific Northwest\ORBX\FTX_NA\FTX_NA_PNW05_SCENERY\scenery) disable by adding (.off) to the end of the files below.

ADE_FTX_PNW_KSEA_Seattle-Tacoma_Intl.BGL
FTX_PNW_objects_KSEA_PLC.bgl
FTX_PNW_objects_KSEA_BCN_PLC.bgl
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udidwht
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Re: Seattle Airports X

Post by udidwht »

I'm running v1.4 Seattle X and Seattle airports
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

flightbudy wrote: Friday 17 Jul 2020, 22:02 Double Jetway and Missing gate fix
Thanks for a hint.
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