Seattle Airports X

Latest version: v1.4 (2020)

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HJMX
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Re: Seattle Airports X

Post by HJMX »

Since I did not get any answer, I'm asking a second time.

Is it somehow possible to reduce the amount of static airplanes? KPAE for example is full with static a/c so arriving ai freighters (AIG OCI) always perform a Go Around because there are no free parking slots left. Don't get me wrong, I'm happy with all those Boeing a/c on the airport but it is simply too much. Reducing it by ca. 20-25% would be great. The same is true for KBFI and KRNT. I would try it myself with ADE, but I don't know how to do, since no models are included in the corresponding airport files.

Best,
Harry
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DD Stanislaw
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Re: Seattle Airports X

Post by DD Stanislaw »

Hello Hary.
You can either have them ON or OFF, there is currently no way of freely editing the amount of static aircraft.
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CaptKornDog
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Re: Seattle Airports X

Post by CaptKornDog »

"It seems that we need to check the current status of Seattle Airports X in P3D v5 with HF1, but it can take a little bit more time - both P3D and MSFS are changing a lot and this is very challenging issue to us to provide the compatibility to all these changes in the short term."

Eagerly standing by then. Thanks. I look forward to the fix.
bwbriscoe
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Re: Seattle Airports X

Post by bwbriscoe »

Hi guys,

I'm having these issues with the KBFI scenery https://imgur.com/a/NkRmbzm

Could anyone help?

Thanks...

B
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

Please provide more info.

Which sim and scenery version?
What other addons?
Where is our scenery placed in the scenery library?
What about other airports from the package? Is it the same?

Please also attach the file information.cfg which can be found in the scenery folder.
CaptKornDog
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Re: Seattle Airports X

Post by CaptKornDog »

That looks similar to what i'm seeing in P3D v5.1 at BFI.
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

We know about some issues that have been "produced" by the update of p3d to v5.1 and we will try to solve them a.s.a.p. On the other hand - in case of each report we very much ask to provide more info about the sim environment - it's really hard to investigate something based on the report like "I have an issue (...)".
CaptKornDog
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Re: Seattle Airports X

Post by CaptKornDog »

Martin_Starski wrote: Saturday 02 Jan 2021, 16:34 Please provide more info.

Which sim and scenery version?
What other addons?
Where is our scenery placed in the scenery library?
What about other airports from the package? Is it the same?

Please also attach the file information.cfg which can be found in the scenery folder.
Which sim and scenery version? P3D v5.1 HF1
What other addons? No other scenery addons in the area except for an exclusion file I had to make specifically for SEA since default taxiway signs were still visible in v5 (however, I still have elevation problems with this disabled/removed); do not have Orbx Vector or PNW.
Where is our scenery placed in the scenery library? #10 on scenery priority list only behind LatinVFR and FSDreamTeam airports. Problem still persists when set as #1 as well.
What about other airports from the package? Is it the same? KSEA default taxiway signs, KPAE elevation, and KRNT elevation (some static aircraft landing gear and struts are underground)/land class over water I mentioned above are currently the issues I'm running in to. Will continue to examine each airport closely.

I do not have an information.cfg file in the Scenery folder. It looks like I have one in the Documents folder instead?
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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

Thanks for all details - we will work on updating the respective sceneries to p3d v5 HF1.
CaptKornDog
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Re: Seattle Airports X

Post by CaptKornDog »

Martin_Starski wrote: Monday 11 Jan 2021, 16:57 Thanks for all details - we will work on updating the respective sceneries to p3d v5 HF1.
Thank you, looking forward to using my purchase at these airports.
CaptKornDog
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Re: Seattle Airports X

Post by CaptKornDog »

For reference, here is the other KRNT issue I alluded to above.

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Martin_Starski
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Re: Seattle Airports X

Post by Martin_Starski »

Thanks for the report - we will check it.
CaptKornDog
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Re: Seattle Airports X

Post by CaptKornDog »

Martin_Starski wrote: Tuesday 12 Jan 2021, 10:19 Thanks for the report - we will check it.
Thank you, standing by.
BrianEckard
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Re: Seattle Airports X

Post by BrianEckard »

Martin_Starski wrote: Thursday 10 Sep 2020, 07:22 It may be caused the other addon. Do you have GSX 2 or FTX NA Pacific Northwest?

For example for those having some missing gates and double jetways and having FTX NA Pacific Northwest, there was a suggestion to disable in ...\NA Pacific Northwest\ORBX\FTX_NA\FTX_NA_PNW05_SCENERY\scenery the below-mentioned files by adding (.off) to the end:

ADE_FTX_PNW_KSEA_Seattle-Tacoma_Intl.BGL
FTX_PNW_objects_KSEA_PLC.bgl
FTX_PNW_objects_KSEA_BCN_PLC.bgl
This suggestion to turn of the above BGL files worked on my system. :D
Airbusdawg
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Re: Seattle Airports X

Post by Airbusdawg »

I just purchased this scenery from Aerosoft and cannot install it. I get that it is a .dll file and it is archived. Please help. I have tried 7 zip and cannot get this to work
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