EPWA Warsaw Chopin Airport X
Latest version: v1.97 (2020)
- DD Stanislaw
- Administrator
- Posts: 6271
- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
Re: EPWA Warsaw Chopin Airport X
Normalnie to wszystko odbywa się "z automatu"... Jeśli brak dodatkowych scenerii w okolicy Warszawy to nie do końca mam pomysł, co mogło pójść nie tak.
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: EPWA Warsaw Chopin Airport X
Tak przy okazji - ktora wersje scenerii instalujesz?
Zainstaluj jeszcze raz odpalajac instaler z uprawnieniami administratora i wybierajac "Microsoft Flight Simulator X" jako swoj symulator.
Dalej mozesz jeszcze zarzadzac swoimi dodatkami ORBX poprzez ich central uzywajac funkcji "insertion points". ORBX libraries moze byc na samej gorze - reszta pod EPWA.
SODE zainstaluj oraz zarejestruj - jezeli cos by nie dzialalo poprawnie sprawdz z instrukcja SODE user guide dostepna tutaj: https://sode.12bpilot.ch/?page_id=9
Jezeli artefakty nadal wystepuja, zalacz prosze tutaj plik scenery.cfg oraz fsx.cfg (jako plik zip).
Zainstaluj jeszcze raz odpalajac instaler z uprawnieniami administratora i wybierajac "Microsoft Flight Simulator X" jako swoj symulator.
Dalej mozesz jeszcze zarzadzac swoimi dodatkami ORBX poprzez ich central uzywajac funkcji "insertion points". ORBX libraries moze byc na samej gorze - reszta pod EPWA.
SODE zainstaluj oraz zarejestruj - jezeli cos by nie dzialalo poprawnie sprawdz z instrukcja SODE user guide dostepna tutaj: https://sode.12bpilot.ch/?page_id=9
Jezeli artefakty nadal wystepuja, zalacz prosze tutaj plik scenery.cfg oraz fsx.cfg (jako plik zip).
Re: EPWA Warsaw Chopin Airport X
OK, dziekuje za poswiecenie uwagi moim postom i za sugestie. Zaczne od SODE i jeszcz raz sprobuje installer z opcja "Microsoft Flight Simulator X" chociaz wczesniej probowalem obu wariantow (FSX i FSXSE) z podobnym nieciekawym efektem no ale to sie dzialo zanim zauwazylem potencjalne bledy w scenery libraries. Teraz wydaje mi sie ze sa uporzadkowane wiec sprobuje na nowo instalatora EPWA. Zobaczymy. Wersja scenerii jest chyba swieza: EPWA_Warsaw_Chopin_Airport_X_v1.97, czyli aktualnie oferowana przez Simmarket. Moze sie tym razem uda...zobaczymy. Podziele sie wrazeniami.
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: EPWA Warsaw Chopin Airport X
Tak, 1.97 jest najbardziej aktualna. Mam nadzieję, że tym razem będzie wszystko ok.
Re: EPWA Warsaw Chopin Airport X
Success! Kolejne podejscie do reinstalacji EPWA powiodlo sie. Okazuje sie ze nalezaly sie porzadki z dodatkami ORBX i z SODE.
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- Martin_Starski
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- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: EPWA Warsaw Chopin Airport X
Super - miłego latania!
Re: EPWA Warsaw Chopin Airport X
why when arriving from another airport the lights at the terminals are off and instead if I open the flight directly from the airport they are on?
I have p3d v5
I have p3d v5
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: EPWA Warsaw Chopin Airport X
Hi, I presume you are talking about the dynamic lights. This is strange because we've never faced this problem in case of EPWA. Which scenery version have you installed?
Can you please try this?
viewtopic.php?p=23046#p23046
Can you please try this?
viewtopic.php?p=23046#p23046
- nidaren
- 5-12 posts
- Posts: 10
- Joined: Wednesday 22 Mar 2017, 06:51
- Name: Rafał
- Location: Wrocław, Poland
Re: EPWA Warsaw Chopin Airport X
Hello Everyone,
I hope it is OK to post suggestions like that here, if not - please feel free to remove this post.
First of all, I would like to thank you for releasing top quality airport add-ons for Poland! I own EPWA both for X-Plane and Prepar3d as well as the Polish Airports series.
I recently got back to flight simming due to more time available - and started right away from Prepar3d v5.1, so my below suggestion was tested and only pertains that exact version.
For some time now, I was puzzled on what is the reason that dynamic night lighting provided in the Drzewiecki's Airports don't seem to work at all. With option on, the stands and places where there are normally lights are completely dark.
As I have some modding experience from the other games, I have decided to dig into the files to see what might be the culprit, here are my findings (hopefully, these will be of some use for Mr Stanisław):
1. It seems that in recent game versions, effects containing specific sections in their .fx files, cannot be attached to models themselves, the sim won't show the scenery error, but they will be ignored. I mean these (just an example):
2. Instead, how I made them to work is to reference their positions globally over the airport, to achieve this purpose, I used Airport Design Editor, added my effects vs Google Satelite Maps and Drzewiecki's airport layout reference - to get exact masts locations, like here:
and around old terminal:
What is nice about this solution - in order to post the modification, you don't need to include any copyrighted files, simply reference them there. For this exact purpose I used the Freeware Dynamic Lighting Library, their effects seem to be very light on the FPS and ADE has generated seperate .bgl only containing this "fix".
Another benefit is that your effect added this way, can have exact same properties as the ones you used when attaching them to the model itself. (height, range so on).
Here is the result:
(First I tested at EPWR as it is less complex)
and here at EPWA:
I hope it is OK to post suggestions like that here, if not - please feel free to remove this post.
First of all, I would like to thank you for releasing top quality airport add-ons for Poland! I own EPWA both for X-Plane and Prepar3d as well as the Polish Airports series.
I recently got back to flight simming due to more time available - and started right away from Prepar3d v5.1, so my below suggestion was tested and only pertains that exact version.
For some time now, I was puzzled on what is the reason that dynamic night lighting provided in the Drzewiecki's Airports don't seem to work at all. With option on, the stands and places where there are normally lights are completely dark.
As I have some modding experience from the other games, I have decided to dig into the files to see what might be the culprit, here are my findings (hopefully, these will be of some use for Mr Stanisław):
1. It seems that in recent game versions, effects containing specific sections in their .fx files, cannot be attached to models themselves, the sim won't show the scenery error, but they will be ignored. I mean these (just an example):
2. Instead, how I made them to work is to reference their positions globally over the airport, to achieve this purpose, I used Airport Design Editor, added my effects vs Google Satelite Maps and Drzewiecki's airport layout reference - to get exact masts locations, like here:
and around old terminal:
What is nice about this solution - in order to post the modification, you don't need to include any copyrighted files, simply reference them there. For this exact purpose I used the Freeware Dynamic Lighting Library, their effects seem to be very light on the FPS and ADE has generated seperate .bgl only containing this "fix".
Another benefit is that your effect added this way, can have exact same properties as the ones you used when attaching them to the model itself. (height, range so on).
Here is the result:
(First I tested at EPWR as it is less complex)
and here at EPWA:
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: EPWA Warsaw Chopin Airport X
Hi, first of all we have nothing against hearing different suggestions or opinions here.
However we should firstly understand what is causing a problem in your case, because Dynamic Lights should work without any problem and you shouldn't be forced to modify any files. We are talking about P3D v5.1 - what about scenery versions that you are using? Can you post few screenshots here to show us how does it exactly look in your sim? These dynamic lights do not work after arrival only or they do not work at all? Have you tried to use the files from the previous post to see if it solves your problem? (viewtopic.php?p=23046#p23046)
At the moment the crucial thing is to understand what is causing this problem in your case, because in our test environment DL work fine.
However we should firstly understand what is causing a problem in your case, because Dynamic Lights should work without any problem and you shouldn't be forced to modify any files. We are talking about P3D v5.1 - what about scenery versions that you are using? Can you post few screenshots here to show us how does it exactly look in your sim? These dynamic lights do not work after arrival only or they do not work at all? Have you tried to use the files from the previous post to see if it solves your problem? (viewtopic.php?p=23046#p23046)
At the moment the crucial thing is to understand what is causing this problem in your case, because in our test environment DL work fine.
- nidaren
- 5-12 posts
- Posts: 10
- Joined: Wednesday 22 Mar 2017, 06:51
- Name: Rafał
- Location: Wrocław, Poland
Re: EPWA Warsaw Chopin Airport X
Hello Martin,
Thank you for your answer, sorry for the late reply - I have missed the notification that there was an answer in the topic.
To make sure nothing else is influencing my results, I prepared a new testing bed for this issue. I tested it against clean install of Prepar3d v5.10, PMDG 777/747 series as well as QualityWings 787 added.
What I realised, that the DD's dynamic lighting indeed works, (I took the displayed ground effect as simply baked into the texture, which is not the case) the issue is not with it not being displayed as I initially thought, but rather with non-vanilla planes not receiving the effect - or receiving it too softly/lightly. Please refer to the screenshots below:
------------------------------------------------------------------------
Vanilla DD's dynamic lighting working with default Piper plane:
This is the effect of PMDG 777-200 with "House" Livery included with the plane - not receiving the effect (same goes with QualityWings 787. PMDGF 747 and so on:
Notice how the effect illuminates the ground, however not the plane itself (or the plane itself gets it just too lightly/softly - making it appear super dark):
------------------------------------------------------------------------
Now the question was - what is different between the Dynamic Lighting Effect applied by DD and the one from the Freeware Library that makes it applied to the custom planes.
To compare it properly, I focused on the effect applied at EPWR, DD_DynamicLight_ctrl1.fx and the effect referenced by it: DD_DynamicLight_01.fx
I used stand 11 at EPWR to make sure I am at the place where the referenced effect is being projected.
The only thing standing out and different were the properties of [ParticleAttributes.0] in the DD_DynamicLight_01.fx effect.
I have added Falloff Exponent=0.20
and the result was:
probably a bit exagerated, but good to illustrate the issue change.
------------------------------------------------------------------------
To reproduce this issue on your end, these steps should be followed:
1. Clean install of Prepar3d
2. Load any of the following:PMDG planes with stock livery, QualityWings with Stock Livery.
3. Flight conditions: Full dark night stand 11.
4. Observe the effect.
To "fix"
1. Edit the effect file - in my case DD_DynamicLight_01.fx
2. In the section [ParticleAttributes.0] of the file DD_DynamicLight_01.fx add property Falloff Exponent=0.20 (this makes the effect too strong in my opinion, but can be tweaked easily).
3. Observe the effect.
I am by no means en expert on how the effects work in the sim, and only have rudimentary knowledge, but hopefully these observations can be helpful in any way.
I also took the time to check and edit other effects at EPWA and the result was similar and to my liking, so there is no need to use anything external to get it fixed - at least in my own case.
Thank you for your answer, sorry for the late reply - I have missed the notification that there was an answer in the topic.
To make sure nothing else is influencing my results, I prepared a new testing bed for this issue. I tested it against clean install of Prepar3d v5.10, PMDG 777/747 series as well as QualityWings 787 added.
What I realised, that the DD's dynamic lighting indeed works, (I took the displayed ground effect as simply baked into the texture, which is not the case) the issue is not with it not being displayed as I initially thought, but rather with non-vanilla planes not receiving the effect - or receiving it too softly/lightly. Please refer to the screenshots below:
------------------------------------------------------------------------
Vanilla DD's dynamic lighting working with default Piper plane:
This is the effect of PMDG 777-200 with "House" Livery included with the plane - not receiving the effect (same goes with QualityWings 787. PMDGF 747 and so on:
Notice how the effect illuminates the ground, however not the plane itself (or the plane itself gets it just too lightly/softly - making it appear super dark):
------------------------------------------------------------------------
Now the question was - what is different between the Dynamic Lighting Effect applied by DD and the one from the Freeware Library that makes it applied to the custom planes.
To compare it properly, I focused on the effect applied at EPWR, DD_DynamicLight_ctrl1.fx and the effect referenced by it: DD_DynamicLight_01.fx
I used stand 11 at EPWR to make sure I am at the place where the referenced effect is being projected.
The only thing standing out and different were the properties of [ParticleAttributes.0] in the DD_DynamicLight_01.fx effect.
I have added Falloff Exponent=0.20
and the result was:
probably a bit exagerated, but good to illustrate the issue change.
------------------------------------------------------------------------
To reproduce this issue on your end, these steps should be followed:
1. Clean install of Prepar3d
2. Load any of the following:PMDG planes with stock livery, QualityWings with Stock Livery.
3. Flight conditions: Full dark night stand 11.
4. Observe the effect.
To "fix"
1. Edit the effect file - in my case DD_DynamicLight_01.fx
2. In the section [ParticleAttributes.0] of the file DD_DynamicLight_01.fx add property Falloff Exponent=0.20 (this makes the effect too strong in my opinion, but can be tweaked easily).
3. Observe the effect.
I am by no means en expert on how the effects work in the sim, and only have rudimentary knowledge, but hopefully these observations can be helpful in any way.
I also took the time to check and edit other effects at EPWA and the result was similar and to my liking, so there is no need to use anything external to get it fixed - at least in my own case.
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: EPWA Warsaw Chopin Airport X
Thank you for sharing your experience - we will take it into consideration for the next updates. If you want to share your fix here for the specific sceneries, you are welcome.
Re: EPWA Warsaw Chopin Airport X
Hi,
An annoying bug I have found in EPWA custom objects (P3D v5): they are visible through the clouds (see attachment).
This comes from importing those objects fom FSX and not making them P3D native...
Please, can you fix it as soon as possible? It is really annoying, even because at Warsaw low clouds are very frequent, so that effect is very frequent as well.
Thank you.
An annoying bug I have found in EPWA custom objects (P3D v5): they are visible through the clouds (see attachment).
This comes from importing those objects fom FSX and not making them P3D native...
Please, can you fix it as soon as possible? It is really annoying, even because at Warsaw low clouds are very frequent, so that effect is very frequent as well.
Thank you.
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- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: EPWA Warsaw Chopin Airport X
Please bear in mind that EPWA was designed and created in 2015. Even if we released many updates in the meantime, it's putting it mildly to say it needs "refreshing". We're thinking about this, but this is not in progress yet.
Re: EPWA Warsaw Chopin Airport X
I just checked, same things happens with Krakow, mainly the trees and the parked cars... Please, could you consider checking these issues? It's ugly, I think it's something related to zbias. Thank you.