KDCA Washington National MSFS
Latest version: v1.4 (2023)
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: KDCA Washington National MSFS
We are already working on the update for KDCA too, which will also fix the issue with jetways. Thanks in advance for your patience.
- DD Stanislaw
- Administrator
- Posts: 6271
- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
- DD Stanislaw
- Administrator
- Posts: 6271
- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
Re: KDCA Washington National MSFS
KDCA Washington National MSFS product was updated to v1.4 .
- All jetways fixed (docking issue)
- Gate numbers added to all jetways
- Gates E46-E59 layout update
- Gate names A, B, C, D, E added
- Interior fixes
- Glass material fixes
- Trees on RWY 19 approach fixed
- Offset custom PAPI RWY 19 (for River Visual) lights added
- Other texture bugs fixed
- All jetways fixed (docking issue)
- Gate numbers added to all jetways
- Gates E46-E59 layout update
- Gate names A, B, C, D, E added
- Interior fixes
- Glass material fixes
- Trees on RWY 19 approach fixed
- Offset custom PAPI RWY 19 (for River Visual) lights added
- Other texture bugs fixed
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- 26-49 posts
- Posts: 27
- Joined: Wednesday 27 Feb 2019, 22:56
- Name: MediumRareBaku
Re: KDCA Washington National MSFS
Does this update mean that with statics removed ALL jetways will animate and connect when using GSX? Or are the jetways at gates that were occupied by statics still also static?
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: KDCA Washington National MSFS
No, we didn't touch the static jetways. We only fixed the docking issues.
- DD Stanislaw
- Administrator
- Posts: 6271
- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
Re: KDCA Washington National MSFS
This update fixes all animated jetways, which became not operational due to former sim updates.MediumRareBaku wrote: ↑Friday 27 Jan 2023, 06:08 Does this update mean that with statics removed ALL jetways will animate and connect when using GSX? Or are the jetways at gates that were occupied by statics still also static?
There are 60 stands in KDCA hence 7-8 inactive stands occupied by static aircraft definitely do not pose any issues with stand availability.
- browns5011
- 5-12 posts
- Posts: 12
- Joined: Tuesday 07 Dec 2021, 13:39
- Name: Mike
Re: KDCA Washington National MSFS
The update to KDCA this week is FANTASTIC! Thank you & much appreciated!
Enjoying KEWR as well. Cannot wait for EETN!
Best Regards,
Mike
Enjoying KEWR as well. Cannot wait for EETN!
Best Regards,
Mike
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- 26-49 posts
- Posts: 27
- Joined: Wednesday 27 Feb 2019, 22:56
- Name: MediumRareBaku
Re: KDCA Washington National MSFS
It poses an issue to me! Same at EWR.
- DD Stanislaw
- Administrator
- Posts: 6271
- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
Re: KDCA Washington National MSFS
Thanks, glad you like it!
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- 5-12 posts
- Posts: 6
- Joined: Monday 26 Dec 2022, 00:37
- Name: Matthew
Re: KDCA Washington National MSFS
Hi! I just want to return to this and I finally found the culprit. It has to do with the FSLTL Live Traffic addon. Here is a link to the issue in the FAQ https://www.fslivetrafficliveries.com/support-faq/#Martin_Starski wrote: ↑Monday 26 Dec 2022, 07:36 Honestly, we have no idea what could cause such an ATC issue. Was it only once or did you notice it more times? If you were able to replicate this issue, which runway and which approach was it? Have you tried to make some standard operation like rebuild SceneryIndexes or find out the prioritization of our scenery for MSFS?
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: KDCA Washington National MSFS
Thanks for sharing.
Re: KDCA Washington National MSFS
Hello, I just bought this scenery from Orbx and installed it in the Community Folder.
I started a flight and generated some AI with the help of FSLTL. I realized after a while that all AI traffic disappears just after pushback.
Landing traffic is fine and goes to the gates. I'm using GSX too.
Still investigating, but has anyone had this happening?
Thanks a lot.
Francesco
I started a flight and generated some AI with the help of FSLTL. I realized after a while that all AI traffic disappears just after pushback.
Landing traffic is fine and goes to the gates. I'm using GSX too.
Still investigating, but has anyone had this happening?
Thanks a lot.
Francesco
- Martin_Starski
- 200+ posts
- Posts: 3423
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: KDCA Washington National MSFS
It's not known issue for us.
Have you already asked FSLTL?
Maybe the info from their website is a hint:
"No aircraft taxi or depart
A bug exists in MSFS that prevents traffic from pushing back if your in-game Airport Vehicle Slider setting is set to zero.
Set "Airport Vehicle Slider" to at least 1%."
Have you already asked FSLTL?
Maybe the info from their website is a hint:
"No aircraft taxi or depart
A bug exists in MSFS that prevents traffic from pushing back if your in-game Airport Vehicle Slider setting is set to zero.
Set "Airport Vehicle Slider" to at least 1%."
Re: KDCA Washington National MSFS
Hello Martin and thanks for your reply.
I removed and reinstalled the scenery from Orbx and now everything is fine. I don't know what happened with my first installation.
Thanks and congratulations for the airport, very well done.
Francesco
I removed and reinstalled the scenery from Orbx and now everything is fine. I don't know what happened with my first installation.
Thanks and congratulations for the airport, very well done.
Francesco
Re: KDCA Washington National MSFS
Hello,
unfortunately I was wrong, the problem with AI disappearing is back, but I understood what's happening.
When wind comes from around 180 degrees, ATC instructs planes to taxi to runway 17 that doesn't exist (see attachment).
So as soon as the planes pushes back it disappears because it has no route.
I really don't know where runway 17 comes from, but it doesn't happen with default scenery (runway 19 is used in same scenario).
I just installed the scenery from Orbx, tried both with or without static planes and also tried with GSX gates exclusion on and off. These last things don't seem to make a difference.
I also have Flightbeam KIAD installed (MS Marketplace) but it's far from KDCA. Tried to put it lower in priority too with no difference.
Thanks if you can give some advice. Not a huge matter but very weird.
Francesco
unfortunately I was wrong, the problem with AI disappearing is back, but I understood what's happening.
When wind comes from around 180 degrees, ATC instructs planes to taxi to runway 17 that doesn't exist (see attachment).
So as soon as the planes pushes back it disappears because it has no route.
I really don't know where runway 17 comes from, but it doesn't happen with default scenery (runway 19 is used in same scenario).
I just installed the scenery from Orbx, tried both with or without static planes and also tried with GSX gates exclusion on and off. These last things don't seem to make a difference.
I also have Flightbeam KIAD installed (MS Marketplace) but it's far from KDCA. Tried to put it lower in priority too with no difference.
Thanks if you can give some advice. Not a huge matter but very weird.
Francesco
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