Seattle Landmarks MSFS

Latest version: v1.3 (2023)

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Martin_Starski
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Re: Seattle Landmarks MSFS

Post by Martin_Starski »

Some time ago MSFS introduced the "Package Reorder Tool" (in MSFS general options), where you can set a priority versus other sceneries. But let us take a look if we're able to replicate the same issue.
mmatga2me99
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Re: Seattle Landmarks MSFS

Post by mmatga2me99 »

Martin_Starski wrote: Sunday 23 Apr 2023, 21:40 Some time ago MSFS introduced the "Package Reorder Tool" (in MSFS general options), where you can set a priority versus other sceneries. But let us take a look if we're able to replicate the same issue.
Found it under experimental, looks like this is set as a priority along with several airports.
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DD Stanislaw
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Re: Seattle Landmarks MSFS

Post by DD Stanislaw »

Please note that it has also to be on the bottom of the list to actually be at a priority.
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mmatga2me99
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Re: Seattle Landmarks MSFS

Post by mmatga2me99 »

DD Stanislaw wrote: Tuesday 25 Apr 2023, 04:49 Please note that it has also to be on the bottom of the list to actually be at a priority.
Definitely checked that out, right now the only thing that is below it is the Renton Airport. Renton is set as (2) and the Seattle Scenery is set as (1). Everything else that loads in that area is (0, -100 or -400 or locked)

Also there is no other issue with the other marina around Seattle, just that one. See the attached photos
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Martin_Starski
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Re: Seattle Landmarks MSFS

Post by Martin_Starski »

Thanks a lot for testing - we will check this issue and thus it will be noted on a to-do list.
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Re: Seattle Landmarks MSFS

Post by paulyg123 »

I notice you are making many sceneries addons for MSFS but not airports. Are you out if the Airport addon business? KSEA, KPAE for example inP3D were masterpieces- surely missed in MSFS. Any insight if you will make new airports in MSFS?
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DD Stanislaw
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Re: Seattle Landmarks MSFS

Post by DD Stanislaw »

Hi.
That's weird, I believe you are mistaking us for another developer.

I mean, we did KSEA and KPAE for P3D, but for MSFS we already produced 15+ airport projects.
https://www.drzewiecki-design.net/products.htm#FS2020
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Re: Seattle Landmarks MSFS

Post by Martin_Starski »

And much more should come in the future 8)
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Re: Seattle Landmarks MSFS

Post by Giffdev »

Is there any plan to update the space needle model now that Seattle has repainted the top? it is no longer the yellow/orange color and back to a more white color. https://www.spaceneedle.com/ It would be great to have this updated in the sim (as well as any other seattle updates!)
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Martin_Starski
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Re: Seattle Landmarks MSFS

Post by Martin_Starski »

Hi, I've added this suggestion to our to-do list for Seattle Landmarks MSFS. Thanks for reporting it.
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DD Stanislaw
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Re: Seattle Landmarks MSFS

Post by DD Stanislaw »

I believe we updated that like 2 years ago. :shock:
https://www.drzewiecki-design.net/image ... rks_30.jpg

Please confirm you are using the v1.3 version.
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Re: Seattle Landmarks MSFS

Post by yvrbc »

Hi

I have just returned from vacation in Seattle and thought I would fly the area in MSFS.

On closer inspection I have found several errors, which I hope you can assist with:

Double Wheel and double red and white antenna.

Have I done something wrong here, not disabled something?

Thanks in advance.
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Re: Seattle Landmarks MSFS

Post by DD Stanislaw »

I believe you simply need to make sure our product is on top of the priority list. I've tried to automate this but the system doesn't seem to work as expected so some manual actions are still needed.
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Re: Seattle Landmarks MSFS

Post by yvrbc »

Hi thanks for the reply.

In the end it was not a scenery layer/priority issue, but a third party add on issue.

For info the add on file Seatrees was causing the issues. I believe the file is a Seattle Trees/foliage clean up file, obtained from Flightsim.to. Sadly I can’t find the file on the website to approach the developer, but removing it from the Community folder has fixed the issue.
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Re: Seattle Landmarks MSFS

Post by Martin_Starski »

Thanks a lot for your feedback and sharing this info with the community.
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