KRNT Renton MSFS

Latest version: v1.3 (2026)

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bladewalker
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Re: KRNT Renton MSFS

Post by bladewalker »

Martin_Starski wrote: Monday 26 May 2025, 10:18 Hi, we provide all source files to the Marketplace, and then, based on them, they create their own installer with their own files. I'm afraid you need to report it to the Marketplace, because we have had our hands tied in this situation.
Hi there.... this post was almost 6 months ago, and the 2024 Marketplace still shows V1.1. How do we solve this issue. Surely the developer has better channels of communication with Asobo than a lowly consumer.

I also experienced this problem, I am still on SU3
g00dn3ss wrote: Saturday 24 May 2025, 16:58 i bought this from the 2024 Marketplace and it won't load. After install, when i try to load any aircraft into this airport it never loads (after 5+ minutes). Empty community folder. Using stock 172. After attempting to load this airport and then backing out I can't load ANY airport and have to quit to desktop. Please help.


I ended up trying the SU3 download and install feature from the Marketplace. This seems to have got it to work, but the experience of loading was the same as this user....... Even though it was 'downloaded and installed'
John Burgess wrote: Monday 23 Dec 2024, 12:33
I just installed the ORBX version of KRNT into FS2024. It is v1.1.0 and as far as I can see is identical to the MSFS2020 version.
The only problem I had was a very long load time (around 6 minutes whereas it was about 30 seconds with just the default airport).
Once it loaded the scenery looked fine (the Boeing Factory with it's interior was most definitely there).

JB
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Martin_Starski
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Re: KRNT Renton MSFS

Post by Martin_Starski »

Hi, if it's available in Marketplace for MSFS 2024, it's the right one. Our v1.2 was only created to make the installer available for MSFS 2024. MSFS 2024 has its own installer, so if it's available there, it might be that Marketplace decided to not update the numbering of their version.
hafentoni
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Re: KRNT Renton MSFS

Post by hafentoni »

Hello, my problem is that when I install the animations, I have an 8-minute loading time. With all other options, the airport loads in less than 30 seconds. Is this normal, or can I optimize it?
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

Update published

Version: 1.3

Status: submitted to the stores (availability depends on store review / propagation)
Changes:
- Corrected terrain mesh and removed vegetation from the TIN
- Added optional grass layer
- Improved building LOD configuration
- Texture-related fixes

Notes:
- Updates are distributed as full installers only.
- To update, please log in to your account in the respective store and download the latest installer.
- Most stores notify customers automatically when a new version becomes available.
- If the update is not visible yet, please allow some time for the store to refresh.
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

hafentoni wrote: Tuesday 24 Feb 2026, 22:06 Hello, my problem is that when I install the animations, I have an 8-minute loading time. With all other options, the airport loads in less than 30 seconds. Is this normal, or can I optimize it?
Hi Andreas,

Thank you for your report.

Yes — what you are describing can be normal, especially with the animation package enabled.

A few important points:
  • The KRNT animation module is very large (approximately 470 MB).
  • It contains a long, complex animation sequence (about 30 minutes in length).
  • All of this needs to be loaded into memory when the airport initializes.
Loading time depends strongly on:
  • System performance (CPU, SSD speed, RAM).
  • Rolling cache settings.
  • Whether this is the first load after installation.
  • Whether the scenery is already cached from a previous session.
It is common that:
  • The first load takes significantly longer.
  • Subsequent loads are much faster once assets are cached.
If you prefer faster loading:
  • You can disable the animation module in the installer.
  • The airport will function normally without it.
  • This is purely an optional visual feature.
So in short — yes, longer loading time with animations enabled is expected behavior.

Best regards,
Stanisław
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mikced76
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Re: KRNT Renton MSFS

Post by mikced76 »

Hi

For me every load takes way to much time, not just the first one (have cache 75 GB in setting) from having selected parking to actually spawn to the aircraft both at KRNT and KBFI take 4-5 minutes or more). If the factory thing at KRNT is really a factor for loading time, can it somewhow be disabled (or optional in a future patch?) Personally I just want to have a fast loading airport, cant care less about a facory tour 😀 In the Orbx installer I cant see it beeing an option.

Having Seattle photogrametry nearby cant really be a factor either because I have many complex big payware airports in dense areas like LA, San Diego etc without problem.

Hope we can have these solved because after all they both are very nice and hold up well in my opinion.

Mikael Cedergren
John Burgess
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Re: KRNT Renton MSFS

Post by John Burgess »

mikced76 wrote: Friday 27 Feb 2026, 20:18 Hi

For me every load takes way to much time, not just the first one (have cache 75 GB in setting) from having selected parking to actually spawn to the aircraft both at KRNT and KBFI take 4-5 minutes or more). If the factory thing at KRNT is really a factor for loading time, can it somewhow be disabled (or optional in a future patch?) Personally I just want to have a fast loading airport, cant care less about a facory tour 😀 In the Orbx installer I cant see it beeing an option.

Having Seattle photogrametry nearby cant really be a factor either because I have many complex big payware airports in dense areas like LA, San Diego etc without problem.

Hope we can have these solved because after all they both are very nice and hold up well in my opinion.

Mikael Cedergren
Hi Mikael.
After installation using ORBX central you should have Configure options - one of which is to disable custom animations.
Have you tried that?
All the best,
John
mikced76
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Re: KRNT Renton MSFS

Post by mikced76 »

Hi

I have all options deselected in the Orbx configuration for all the three airport but still long loading times unfortunately. RTX 4070 card so not the best system but truelly not the worst either.
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Martin_Starski
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Re: KRNT Renton MSFS

Post by Martin_Starski »

Hi. This is rather demending area. Loading time might be dependent on your hardware like hard drive, sim graphic settings or large number of add-ons. Maybe try moving some community folders to a temporary location to test if speed improves. You can clear your rolling cache in the settings to remove old tiles that may cause conflicts.
agent45
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Re: KRNT Renton MSFS

Post by agent45 »

Thank you for the recent update for MSFS24, however, the main factory building is still visible through clouds and fog. I understand there is a MS coding issue, however, none of your other products have this issue. Thank you for looking into this.
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Martin_Starski
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Re: KRNT Renton MSFS

Post by Martin_Starski »

I’m afraid there I nothing that we can easily do to fix it. It’s caused by rendering priority bugs, where glass or building textures are drawn over volumetric fog.
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

Hi Andrew,

Thank you for the feedback.

What you are seeing is unfortunately a long-standing rendering issue in the simulator engine. In certain situations the simulator draws complex 3D objects before the volumetric fog or cloud layers, which causes them to remain visible through those layers.

This behavior is not specific to our scenery. It has existed since earlier Microsoft flight simulators (going back to the FSX era) and we have discussed it with the Asobo team. Fixing it would require changes to the simulator’s rendering pipeline, and at the time it was reported we were informed that other items had higher priority in their workflow.

There are some unofficial workarounds that can be used for simple objects, but they are not universal and often break lighting, shadows, or LOD behavior. The Renton factory model is very complex, so those workarounds cannot be applied safely in this case.

So at the moment the only proper fix would need to come from the simulator side. If more users report this directly to Asobo through their official bug reporting channels, it may help raise the priority of addressing it, as this graphical issue has effectively been present in the platform for two decades.
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