KRNT Renton MSFS

Latest version: v1.1 (2022)

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Martin_Starski
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Re: KRNT Renton MSFS

Post by Martin_Starski »

Thanks - so probably we will make a test after the last update to see if we have the same :?
Fungaming
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Re: KRNT Renton MSFS

Post by Fungaming »

btw . landing there is fine but if you landed and taxi to parking it also crashes. Someone said it might be because of all the static aircraft you have in the scenery but i have no idea if that can be the cause
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

Hi.
No, that can't be the cause.
:roll:
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udidwht
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Re: KRNT Renton MSFS

Post by udidwht »

I notice that while flying around the Seattle area the (main Boeing hangar) is visible through fog and snowy condition/s from afar and low as well. Also have the Seattle landmarks installed 1.2 and Renton 1.1 as well.
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

Correct. This is an MSFS bug where glass materials are visible through the fog. This has been reported multiple times to Asobo but apparently cannot be fixed easily.
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hb42
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Re: KRNT Renton MSFS

Post by hb42 »

Would it be possible to create a version without the glass surfaces that make the Boeing factory stick out like that in the fog when seen from inside the cockpit? It is really immersion destroying when doing instrument approaches.

Also, the runway end identifier lights (REILs) which are the two flashing lights on each side of the runway threshold are missing. RNT has these on both 16 and 34 (again, really useful for instrument approach practice realism). They are actually there in the default RNT but not in yours. Could you add these?

Thanks!
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Martin_Starski
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Re: KRNT Renton MSFS

Post by Martin_Starski »

hb42 wrote: Sunday 25 Dec 2022, 15:35 version without the glass surfaces
If Asobo provides a fix or we find out how to do this without destroying the overall visual perception of the scenery, we will add a fix.
hb42 wrote: Sunday 25 Dec 2022, 15:35 flashing lights on each side of the runway threshold are missing
We've recently analyzed how to add such a feature to our sceneries. It's put on the to-do list.
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

hb42 wrote: Sunday 25 Dec 2022, 15:35runway end identifier lights (REILs)
Can you point us to any reference regarding those? A video would be perfect. I believe we would be able to add them.
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Dr.Zhivago
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Re: KRNT Renton MSFS

Post by Dr.Zhivago »

Just registered to the forum to add complaint regarding the visual bug of the large Boeing hangar being visible through the fog. Is this really an issue with the simulator's rendering engine? I've not noticed a glitch like this before (I belive). Otherwise a fine scenery, but the area is really slow at loading.
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Martin_Starski
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Re: KRNT Renton MSFS

Post by Martin_Starski »

Dr.Zhivago wrote: Friday 30 Dec 2022, 11:04 Is this really an issue with the simulator's rendering engine?
Correct. This is an MSFS bug where glass materials are visible through the fog. This has been reported multiple times to Asobo but apparently cannot be fixed easily.
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

Yes, that happens at all sceneries with Glass material.
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hb42
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Re: KRNT Renton MSFS

Post by hb42 »

DD Stanislaw wrote: Monday 26 Dec 2022, 10:58
hb42 wrote: Sunday 25 Dec 2022, 15:35runway end identifier lights (REILs)
Can you point us to any reference regarding those? A video would be perfect. I believe we would be able to add them.
Here you go: https://imgur.com/a/RFXtsCn
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DD Stanislaw
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Re: KRNT Renton MSFS

Post by DD Stanislaw »

Got it, thanks!
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agent45
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Re: KRNT Renton MSFS

Post by agent45 »

The main factory building remains visible through clouds.
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Martin_Starski
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Re: KRNT Renton MSFS

Post by Martin_Starski »

This is an MSFS bug where glass materials are visible through the fog. This has been reported multiple times to Asobo but apparently cannot be fixed easily.
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