KRNT Renton MSFS
Latest version: v1.1 (2022)
Re: KRNT Renton MSFS
I am very interested to purchase Renton but will I be able to remove the static GA aircraft all over the airport?
I generally hate static aircraft and noramlly would like to see no static aircraft at all but in this case with Renton I have to admit that the factory Boeig ones do fill a nice realistic function. The GA aircraft however I would love to see gone so I can replace them with defult GA AI traffic instead. Possible?
Mike
I generally hate static aircraft and noramlly would like to see no static aircraft at all but in this case with Renton I have to admit that the factory Boeig ones do fill a nice realistic function. The GA aircraft however I would love to see gone so I can replace them with defult GA AI traffic instead. Possible?
Mike
- Martin_Starski
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Re: KRNT Renton MSFS
Our statics are one of the best on the market, so I do not recommend removing them
Let me also say that I'm not really sure if you are able to replace them with default GA AI traffic - our GA statics needs to have specially-created stands and we used free spaces to plac them. To replace them you would need to edit AFCAD and add your stands, but it's not possible without the source files.

Let me also say that I'm not really sure if you are able to replace them with default GA AI traffic - our GA statics needs to have specially-created stands and we used free spaces to plac them. To replace them you would need to edit AFCAD and add your stands, but it's not possible without the source files.
- DD Stanislaw
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Re: KRNT Renton MSFS
Big congrats on being listed (and featured) in the MSFS main page!
How much load time increase do you notice with the KRTN package installed versus uninstalled? I noticed a marked increase in load times, both executing the game and then again if I begun at KRTN. Is this increase in times (almost double) to be expected, or is this an issue that I can fix?
Thank you for great scenery packages (I own both Seattle and Renton)
I am still BEGGING for KBFI - To paraphrase Princess Lea " Help me Obi one Drzewiwcki, you're our only hope"
How much load time increase do you notice with the KRTN package installed versus uninstalled? I noticed a marked increase in load times, both executing the game and then again if I begun at KRTN. Is this increase in times (almost double) to be expected, or is this an issue that I can fix?
Thank you for great scenery packages (I own both Seattle and Renton)
I am still BEGGING for KBFI - To paraphrase Princess Lea " Help me Obi one Drzewiwcki, you're our only hope"
- DD Stanislaw
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Re: KRNT Renton MSFS
Hi.
We haven't noticed any significant increase in the loading time. Double the loading time sounds strange to me.
Yes, KBFI is on our future list but lots of 3D assets must be created for that in the meantime, so this is more like 2023.
We haven't noticed any significant increase in the loading time. Double the loading time sounds strange to me.
Yes, KBFI is on our future list but lots of 3D assets must be created for that in the meantime, so this is more like 2023.
Re: KRNT Renton MSFS
Glad to see I'm not the only one asking for KBFI
A while back, I sent in a bunch of photos and videos of KBFI I took around the airport. I hope those are helpful!

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Re: KRNT Renton MSFS
Great product but i have multiple 737s parked in the same position
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Re: KRNT Renton MSFS
Here is a Pic
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- Martin_Starski
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Re: KRNT Renton MSFS
Martin_Starski wrote: ↑Monday 28 Mar 2022, 14:43 We talked to LVFR and they confirmed that the feature to remove their statics doesn't work indeed. Let's see what happens next![]()
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- Name: Angus
Re: KRNT Renton MSFS
Hi there I just purchased this airport from ORBX and I'm just wondering is there a way I can disable ground traffic? In traffic I mean like vehicles thanks 
Angus

Angus
Re: KRNT Renton MSFS
Hello,
I recently purchased the scenery for KRNT but I found while looking around the airport that trees are generating in areas where they shouldn't be. One of these locations for example is the main assembly hanger. There will be about 20 trees or so that spawn inside and then the entire rear section of the complex is covered by trees as well. I don't have much experience with custom scenery for MSFS (This is actually my first purchase). I hope someone could really help me find a solution to this problem.
Thanks,
- Conor J.
I recently purchased the scenery for KRNT but I found while looking around the airport that trees are generating in areas where they shouldn't be. One of these locations for example is the main assembly hanger. There will be about 20 trees or so that spawn inside and then the entire rear section of the complex is covered by trees as well. I don't have much experience with custom scenery for MSFS (This is actually my first purchase). I hope someone could really help me find a solution to this problem.
Thanks,
- Conor J.
- Martin_Starski
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Re: KRNT Renton MSFS
Everything, which is possible to activate or disable, should be visible in the ORBX control panel. BTW: I'm not fully sure which vehicles do you mean and why do you want to disable it,
- Martin_Starski
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Re: KRNT Renton MSFS
Are we talking about PC or Xbox version?
Can you attach a few screenshots to show it?
Does our scenery have a higher priority than your other addons?
Can you let us check if the problem is solved when you have activated the option of Bing Data World Graphics? I mean the following setting: General -> Data -> Bing Data World Graphics
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Re: KRNT Renton MSFS
I mean road vehicles like fuel trucks, maintenance they’re driving around in the way and and sometimes they block the taxiway and I got to just run over them. Plus I don’t see any configurator in the ORBX control panel only verify files.
- Martin_Starski
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Re: KRNT Renton MSFS
In the case of ORBX, they are responsible for creating the installer, so you should ask them about the config panel - we only provide them with the source files.
Regarding the animated ground traffic, we set up paths and positions for them only, so you should be able to manage them by your sim settings -> airport vehicle density.
Regarding the animated ground traffic, we set up paths and positions for them only, so you should be able to manage them by your sim settings -> airport vehicle density.