KEWR Newark MSFS

Latest version: v1.1 (2023)

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desouza7
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Re: KEWR Newark MSFS

Post by desouza7 »

So I have good news, I finally had a chance to test this on my Series X and all of the textures show up correctly for all terminals! It may have been a problem with my install on my Series S, but it looks like I’ve gotten it to work on my main console now.

In regards to the lighter version, this is fine for me and I hope between WASM support going in for SU12 and Microsoft opening up the consoles power a bit more, we can get closer to the full power of the sim. But thanks for releasing this version on Xbox as it looks great and I can fly out of one of my local airports.
desouza7
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Re: KEWR Newark MSFS

Post by desouza7 »

One more update, it looks like the WASM add-on for SU12 is causing the issue since it’s not active yet. Just loaded that in my Series X and the same issue popped up. When I removed it the issue with the textures went away and it looked fine. Let’s see what happens in 2 weeks when the new update is released for SU12, but I finally figured out what was causing the issue.
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Martin_Starski
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Re: KEWR Newark MSFS

Post by Martin_Starski »

Thanks a lot for sharing the results of your tests.
johnisdumb03
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Re: KEWR Newark MSFS

Post by johnisdumb03 »

With SU12 (on Xbox) I noticed the terminals aren’t loading in properly, only the jetways and interior.
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Martin_Starski
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Re: KEWR Newark MSFS

Post by Martin_Starski »

Hi, which Xbox version do you use?
johnisdumb03
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Re: KEWR Newark MSFS

Post by johnisdumb03 »

Xbox Series S
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Martin_Starski
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Re: KEWR Newark MSFS

Post by Martin_Starski »

Hi, based on the reports it looks like this is an issue relating to Xbox S, while with Xbox X such a problem doesn't exist. We will try to find out what could be the reason because at the moment we have no idea.
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DD Stanislaw
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Re: KEWR Newark MSFS

Post by DD Stanislaw »

John, which settings do you use?
S is less powerful than X so f/e you shouldn't try displaying the sim at more than 1080p resolution.
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johnisdumb03
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Re: KEWR Newark MSFS

Post by johnisdumb03 »

I use 1080p, I’ve noticed a fair amount of people have the same issue with most addon airports on the Xbox. I’m not sure if it’s on MS’s end or if it’d need to be a patch by devs.
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Martin_Starski
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Re: KEWR Newark MSFS

Post by Martin_Starski »

Currently hard to advise anything more than downloading again or checking different configurations/settings. Unfortunately, in Xbox there is no insight into what is going on in the memory of the machine, no debugging, file insight or fps. Without any action from MSFS, who was purely responsible for testing all products in Xbox, I'm afraid we have no advice for now.
desouza7
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Re: KEWR Newark MSFS

Post by desouza7 »

I had this issue when I downloaded the WASM add-on before SU12 was released. Since then I haven’t had any issues with the textures.

I would advise to make sure the WASM add-on is installed and then try to remove EWR, restart the game, install, then restart again.
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Martin_Starski
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Re: KEWR Newark MSFS

Post by Martin_Starski »

Thanks for this hint - I hope it will help some other users too.
lot737
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Re: KEWR Newark MSFS

Post by lot737 »

Witam!

Zauwazylem ze w Newarku jest dosc malo duzych AI (787, 777, 330, itd).
Czy bylaby mozliwosc zwiekszenia rozmiaru niektorych gates i wydania moze tu na forum tego pliku?

Gdy pokombinowalem troche w ADE Design i zwiekszylem rozmiar stanowisk, mam ich teraz o wiele wiecej, ale obawiam sie czy ADE nie psuje lotniska poniewaz potem trzeba to compile i przewaznie przy dodatkowych lotniskach cos jest wtedy popsute.

Dzieki!

Jacek
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Martin_Starski
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Re: KEWR Newark MSFS

Post by Martin_Starski »

Raczej staramy się aby każdy stand był przystosowany do zdefiniowanych typów samolotów jak w realu. Niemniej zapisane - jak tylko znajdziemy trochę wolnego czasu to zbadamy czy i co byłoby możliwe do zrobienia w tej kwestii.
lot737
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Re: KEWR Newark MSFS

Post by lot737 »

Dziekuje!
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