NY Airports v2 X
Latest version: v2.6 (2020)
- DD Stanislaw
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- Name: Stanisław
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Re: NY Airports v2 X
Hi.
This seems to be a mesh issue - probably there is some sort of a mesh addon conflicting.
This seems to be a mesh issue - probably there is some sort of a mesh addon conflicting.
Re: NY Airports v2 X
Hi,
Just a question about gates : I just had a look at airliners.net because I find you made very few large gates at KEWR
Here is the list of large gates
https://www.airliners.net/forum/viewtopic.php?t=1357917
I suppose the AFCAD has to be modified.
Could you please do it?
Thank's
Yves
Just a question about gates : I just had a look at airliners.net because I find you made very few large gates at KEWR
Here is the list of large gates
https://www.airliners.net/forum/viewtopic.php?t=1357917
I suppose the AFCAD has to be modified.
Could you please do it?
Thank's
Yves
- DD Stanislaw
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- Name: Stanisław
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Re: NY Airports v2 X
Hi.
The information from that link is 3 years old and published by an anonymous source.
Additionally, please note that FS can not handle STAR gates so compromises need to be made here. Anyway, we will consider that for future updates.
The information from that link is 3 years old and published by an anonymous source.
Additionally, please note that FS can not handle STAR gates so compromises need to be made here. Anyway, we will consider that for future updates.
Re: NY Airports v2 X
I now, but in fact, there not enough gates for wide bodies, and I now there are gates at the C terminal for such planes.
Thank's
Yves
Thank's
Yves
Re: NY Airports v2 X
Hi,
If I can find or get an up to date AFCAD, I can try to mmodify and post it here for you.
A this time, I did not find newer informations then the one I sent to you thru airliners.net
Yves
If I can find or get an up to date AFCAD, I can try to mmodify and post it here for you.
A this time, I did not find newer informations then the one I sent to you thru airliners.net
Yves
- Martin_Starski
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- Name: Marcin
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Re: NY Airports v2 X
Yves, please remember that any modifications of our files have to be in line with the product's license (last page of the manual) and - as it was said - you need to have in mind that FS cannot handle everything, even if we'd like to.
Re: NY Airports v2 X
I'll work with ADE on Javier's AFCAD and Google maps.
I'll use it for my on purpuse, and I'll send it to you.
You make with it wat you want; after...
Regards from ELLX
Yves
I'll use it for my on purpuse, and I'll send it to you.
You make with it wat you want; after...
Regards from ELLX
Yves
- Martin_Starski
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- Name: Marcin
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Re: NY Airports v2 X
Thanks - for sure we will look at it.
Re: NY Airports v2 X
Hi,
I have the same problem as asegm08 .
I have FSGlobal mesh 2020, and tried to correct KEWR. No change.
I know exclude in V5 are not the same as in V5. Could it be an exclude problem?
KEWR is the only airport I found at this time with this problem.
I'll try KJFK tomorrow.
Best regards from ELLX
Yves
I have the same problem as asegm08 .
I have FSGlobal mesh 2020, and tried to correct KEWR. No change.
I know exclude in V5 are not the same as in V5. Could it be an exclude problem?
KEWR is the only airport I found at this time with this problem.
I'll try KJFK tomorrow.
Best regards from ELLX
Yves
Re: NY Airports v2 X
Hello,
I bought your KEWR scenery two years ago on FSpilotshop and I have just seen that their website is not working anymore. How could I download the last update?
Best regards,
Jordan
I bought your KEWR scenery two years ago on FSpilotshop and I have just seen that their website is not working anymore. How could I download the last update?
Best regards,
Jordan
- Martin_Starski
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Re: NY Airports v2 X
Jordan, please follow in accordance to this post: http://drzewiecki-design.net/forum/view ... 422#p17796
Re: NY Airports v2 X
Is there anyway to delete the photo real scenery around JFK without having the airport covered with autogen buildings and trees?
- Martin_Starski
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- Name: Marcin
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Re: NY Airports v2 X
Why do you want to delete the photoscenery?
We do not provide such feature - you can try to de-activate the biggest bgl file in the scenery folder, but I cannot assure you that it will not ruin anything else (for example some exclusions can be included there).
We do not provide such feature - you can try to de-activate the biggest bgl file in the scenery folder, but I cannot assure you that it will not ruin anything else (for example some exclusions can be included there).
Re: NY Airports v2 X
I tried removing the largest bgl file and left my airport covered in autogen trees and buildings, there is no specific bgl file in that folder just for photoreal?
BTW, the reason im asking to remove the photoreal around the airport is because I found this photo in a FB group and it looks so much better with ORBX around the field then the photoreal.
BTW, the reason im asking to remove the photoreal around the airport is because I found this photo in a FB group and it looks so much better with ORBX around the field then the photoreal.
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- DD Stanislaw
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- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
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Re: NY Airports v2 X
Hi.
In my opinion, it looks anything but realistic on that screenshot but anyway - if the photoreal extends beyond the airport then this is not our NY Airports v2 X product. It may be the New York City X product and in this case, you would need to remove BGLs from there if you prefer the look of the default ground. The files responsible for photoreal there are named: NY_large_N.bgl and NY_large_S.bgl . Please note that this is not a supported feature and custom buildings will intersect with autogen buildings and roads.
In my opinion, it looks anything but realistic on that screenshot but anyway - if the photoreal extends beyond the airport then this is not our NY Airports v2 X product. It may be the New York City X product and in this case, you would need to remove BGLs from there if you prefer the look of the default ground. The files responsible for photoreal there are named: NY_large_N.bgl and NY_large_S.bgl . Please note that this is not a supported feature and custom buildings will intersect with autogen buildings and roads.