Although few days have passed it is only now when the model was finally completed. Creating textures, mapping and baking them took quite some time, maybe even longer than shape modelling.
To provide maximum efficiency in multi-livery models I divide them into two parts – one which is livery-related (fuselage, vertical stabilizers, engine fairings) and one which is not (wings, horizontal stabilizers, gear, engine parts etc). On this picture you can clearly see those separate parts.

Textures are taken from a large sheet used for the development and packed as tight as possible to preserve maximum space.

After the packing textures are baked on a new texture sheet. Actually few different textures are baked (day/night/specular) including the one which shows which areas are still free to use (just in case we need to add something in the future). The original texture is 2x higher resolution.

Our 747-8F model received 8 liveries which will be used in our current and future products. Each model has an optional interior, each one can have cargo doors opened but for the closed version the whole interior can be easily removed.

Many our customers asked about a static Dreamlifter which we did not provide with our KPAE Paine Field airport due to the lack of a good 747 model. Making this 747-8F seemed to be a perfect chance to do a “derivative” model of the Dreamlifter which I did. It does not have an interior but besides that it is a reasonably realistic model, with customized stabilizers, wings and Pratt & Whitney 4062 engines (and obviously new engine pylons). This pretty much completes this 747-8F project and you can expect to see it soon in our Seattle Airport X v1.1 product which is currently “on a short final”.
