Would it be possible to separate the SODE files for the Jetways and the other SODE ojects, which means also the .sdx file?
So it would be possible for GSX Level 2 users to deactivate the SODE Jetways and build own GSX Level 2-Jetways, through which the PAX would walk visible.
With the current setup the GSX2 Jetways do not work even with the SODE-Jetways of the scenery removed. I think, the .sdx file still tells SODE, they should be existent. The only chance is to remove the SODE files of the scenery completely, but that would be a shame.
As far as I know Stanislaw's opinion as a developer / author - he prefers that the external entity does not interfere with our sceneries. We're not talking about the airport service, which is simulated by GSX, but about the interference in the elements of scenery like jetways which changes the product's content (they are not just an "overlay" / add-on). It may be ok with the default airports, but as an idea we are not happy to see such changes with the copyrighted original sceneries. The effect is nice because both jetways and animations are effective, but then our users will complain that the framerates are poor or something has been screwed up and the animations do not work at all. If GSX doesn't interfere with our objects, everything is ok, but the idea of replacing them is controversial.
Cześć, rzeczywiście potwierdzamy błąd - będzie poprawione w kolejnej wersji, a w międzyczasie poprawka jest do pobrania poniżej - plik należy podmienić w folderze scenery:
Stasiu,
jeszcze pytanie, nie specjalnie ważne, o bus (Autokar - kiedyś się tak mówiło przy statycznym Ryanerze na 9R. Mocno oświetlony w nocy, jak celebrytka w TV. Inne statyczne i poruszające się pojazdy są bardziej realne.
A new version v2.1 of this product will be published soon. The update will include:
- rwy 25 horizontal markings fixed
- enhanced apron night lighting
- new glass material features added on textures
- automatic airport lighting now also depends on visibility and precipitation
- native P3Dv4 ground poly with reflection effects and wet surface during rain effect
Hi.
This version is not ready to be exported into XP yet. We will do some more work with it next year and then develop the XP version (at least this is the plan).
Enjoying the new 2.1 version of the scenery, although for some reason GSX (latest updates) doesn't recognize the jetways (it does recognize the locations and places all the other objects correctly). SODE does, however. GSX is recognizing other scenery of yours (KSEA). Just figured I'd let you know and will post a ticket on the GSX forum as well.