Baku XP
Latest version: v1.3 (2019)
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- 26-49 posts
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- Joined: Friday 04 Dec 2015, 21:07
- Location: EGLF
Re: Baku XP
Hi. Found that I have a large 'bump' (the runway has a visible 'ripple) near the turnaround area at rwy16. The a/c bounces up and down at that point Is that a known problem (with a known fix)? Am I going to have to flatten the airport? I have runways follow terrain contour 'on'.
XP11.41; UBBB v1.3
Thanks.
XP11.41; UBBB v1.3
Thanks.
- Martin_Starski
- 200+ posts
- Posts: 3418
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Baku XP
Hi! Unfortunately our scenerys do not support "runways follow terrain" option due to the flatten mesh.
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- 26-49 posts
- Posts: 30
- Joined: Friday 04 Dec 2015, 21:07
- Location: EGLF
Re: Baku XP
One more question, please. This is a general question relating to DD products, but I post it here as it relates to a number of DD products that I have purchased - and I am not sure where else would be appropriate.
Is there a way to stop black smoke puffing from chimneys in DD scenery? The XP11 effect is notoriously awful, with black puffs being propelled into the air at 100s of kph! It really does look silly and I'd love to stop the chimneys 'smoking': but having spent an hour Googling and trying out options, nothing has so far worked. What do I need to disable, maybe in Overlay Editor (in city sceneries, as well as airports).
Thanks!
Is there a way to stop black smoke puffing from chimneys in DD scenery? The XP11 effect is notoriously awful, with black puffs being propelled into the air at 100s of kph! It really does look silly and I'd love to stop the chimneys 'smoking': but having spent an hour Googling and trying out options, nothing has so far worked. What do I need to disable, maybe in Overlay Editor (in city sceneries, as well as airports).
Thanks!
- Martin_Starski
- 200+ posts
- Posts: 3418
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Baku XP
Hello, I'm not sure if it can be easily done but let me check this - will get back to you with an answer.
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- 26-49 posts
- Posts: 30
- Joined: Friday 04 Dec 2015, 21:07
- Location: EGLF
Re: Baku XP
Hi. OK, thanks, but I seem to have managed it...
I found .obj files containing the phrase 'white_smoke'. From my Googling, it seems to be the last of the four values that governs the speed and size of the smoke puffs.I changed the value to '1'.. and now, the chimneys are still there, but they are not smoking at all. Until Laminar creates a slow, steady stream of realistic white smoke, this is definitely the best option, IMHO!
I found .obj files containing the phrase 'white_smoke'. From my Googling, it seems to be the last of the four values that governs the speed and size of the smoke puffs.I changed the value to '1'.. and now, the chimneys are still there, but they are not smoking at all. Until Laminar creates a slow, steady stream of realistic white smoke, this is definitely the best option, IMHO!
- Martin_Starski
- 200+ posts
- Posts: 3418
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Baku XP
As far as I understand SAM is working with the other gates. It can be that this stand is configured for our static plane.
- DD Stanislaw
- Administrator
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- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
Re: Baku XP
It might be the case indeed, Nanit.
I assume the manual docking mode does not work either, right?
I assume the manual docking mode does not work either, right?
Re: Baku XP
Even in manual mode it is not working. Door appears but not active. https://prnt.sc/ruxlae
And there is no static aircraft at that gate.
And there is no static aircraft at that gate.
Re: Baku XP
Dear Team.
I found out that if start on gate A5 SAM is not working BUT if move plane a little bit backward SAM start working. A take a video and post it on youtube. Please find link bellow. Also take a look at night time. The are some UFOs near the gates;)
https://www.youtube.com/watch?v=hFSV0lo ... e=youtu.be
I found out that if start on gate A5 SAM is not working BUT if move plane a little bit backward SAM start working. A take a video and post it on youtube. Please find link bellow. Also take a look at night time. The are some UFOs near the gates;)
https://www.youtube.com/watch?v=hFSV0lo ... e=youtu.be
- DD Stanislaw
- Administrator
- Posts: 6269
- Joined: Monday 15 May 2006, 10:07
- Name: Stanisław
- Location: Warsaw, Poland
Re: Baku XP
Hi,
i've upgraded my Baku scenery,
I've forgotten to backup my mesh file, which is not available with the new release
can anyone share it please?
i've upgraded my Baku scenery,
I've forgotten to backup my mesh file, which is not available with the new release
can anyone share it please?
- Martin_Starski
- 200+ posts
- Posts: 3418
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Baku XP
Which mesh file are you referring to?
[SD]
[SD]
Re: Baku XP
mesh that came with previous version of Baku
it was something like ZZZ DD Baku XP Terrain - cannot remember now
it was something like ZZZ DD Baku XP Terrain - cannot remember now
- Martin_Starski
- 200+ posts
- Posts: 3418
- Joined: Monday 24 Sep 2012, 11:11
- Name: Marcin
- Location: Warszawa
Re: Baku XP
Hi, ZZZ folder makes mesh flatten by custom software and it was rested for XP10. In XP11 we deleted custom flatten, and makes it builded in the scenery and that's why ZZZ is not needed anymore.