Product description:
NY Airports v2 X: KJFK, KLGA, KTEB → http://www.drzewiecki-design.net/prodNYAirports_X.htm
NY Airports v2 X: KEWR, KLDJ, KCDW → http://www.drzewiecki-design.net/prodNYAirports2_X.htm
English and Polish discussion and support in this topic / Dyskusja po polsku i po angielsku w tym temacie.



The upgrade from v1 to v2 is payware (with a 25% discount). Differencies in comparison to the version 1:
• Much better visuals
- 100% of objects re-exported
- new ground polygons with better textures
- new aerial images
- better detail objects (ground service vehicles, cars, people)
- animated objects
• Performance up to 300% higher than in v1
- Extensive LODs
- Custom shadows only
- Lights done from scratch
- All models re-exported and highly optimized
- All textures compiled to 4096pix sheets
- Ground polygons highly optimized
- New, optional static aircraft
• Updated layouts (aprons, taxiways, markings etc.)
• SODE support for seasonal changes and jetway animations
• New lighting system (as in the latest Polish Airports series) for runways and taxiways, much more performance friendly and realistically looking
• New apron lights - optimized for performance and best visuals (see screenshots below)
• No default library objects to be used - this will boost up the performance too
• Full compatibility with FSX, FSX:SE, P3Dv1, P3Dv2, P3Dv3 and P3Dv4
Additionally:
• "Extracts" will no longer be available - instead customers with "Extracts" (and the full v1 version) will receive a 25% discount for the full version. Please note that customers with "Extracts" will get the discount only for the product where the same airport is included - if you have a KJFK Extract you will get a discount for NY Airports v2 X: KJFK, KLGA, KTEB only.
• The product is distributed in 2 parts - "NY Airports X v2: KJFK, KLGA, KTEB" and "NY Airports X v2: KEWR, KLDJ, KCDW". While working perfectly together and even installing into one folder, each part will still be independent.
• Each airport will be optional with optional features to be controlled via installer (similar to how we did it in Moscow) - thanks to this all airports will use shared textures, perform better and use less VAS.